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scummvm-cursorfix/engines/ultima/ultima8/gumps/scroll_gump.cpp
2026-02-02 04:50:13 +01:00

123 lines
3.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/keyboard.h"
#include "ultima/ultima8/gumps/scroll_gump.h"
#include "ultima/ultima8/gumps/widgets/text_widget.h"
#include "ultima/ultima8/games/game_data.h"
#include "ultima/ultima8/gfx/gump_shape_archive.h"
#include "ultima/ultima8/usecode/uc_machine.h"
#include "ultima/ultima8/gumps/gump_notify_process.h"
#include "ultima/ultima8/world/item.h"
#include "ultima/ultima8/world/get_object.h"
namespace Ultima {
namespace Ultima8 {
DEFINE_RUNTIME_CLASSTYPE_CODE(ScrollGump)
// TODO: Remove all the hacks
ScrollGump::ScrollGump()
: ModalGump(), _textWidget(0) {
}
ScrollGump::ScrollGump(ObjId owner, const Std::string &msg) :
ModalGump(0, 0, 100, 100, owner), _text(msg), _textWidget(0) {
}
ScrollGump::~ScrollGump(void) {
}
void ScrollGump::InitGump(Gump *newparent, bool take_focus) {
ModalGump::InitGump(newparent, take_focus);
// Create the TextWidget
Gump *widget = new TextWidget(22, 29, _text, true, 9, 204, 115, Font::TEXT_LEFT, true); //!! constants
widget->InitGump(this);
_textWidget = widget->getObjId();
_text.clear(); // no longer need this
const Shape *shape = GameData::get_instance()->getGumps()->getShape(19);
SetShape(shape, 0);
UpdateDimsFromShape();
}
void ScrollGump::NextText() {
TextWidget *widget = dynamic_cast<TextWidget *>(getGump(_textWidget));
assert(widget);
if (!widget->setupNextText()) {
Close();
}
}
void ScrollGump::onMouseClick(int button, int32 mx, int32 my) {
// Scroll to next _text, if possible
NextText();
}
void ScrollGump::onMouseDouble(int button, int32 mx, int32 my) {
Close();
}
bool ScrollGump::OnKeyDown(int key, int mod) {
switch (key) {
case Common::KEYCODE_ESCAPE:
Close();
break;
case Common::KEYCODE_SPACE:
NextText();
break;
default:
break;
}
return true;
}
uint32 ScrollGump::I_readScroll(const uint8 *args, unsigned int /*argsize*/) {
ARG_ITEM_FROM_PTR(item);
ARG_STRING(str);
assert(item);
Gump *gump = new ScrollGump(item->getObjId(), str);
gump->InitGump(0);
gump->setRelativePosition(CENTER);
return gump->GetNotifyProcess()->getPid();
}
void ScrollGump::saveData(Common::WriteStream *ws) {
warning("Trying to save ModalGump");
}
bool ScrollGump::loadData(Common::ReadStream *rs, uint32 version) {
warning("Trying to load ModalGump");
return false;
}
} // End of namespace Ultima8
} // End of namespace Ultima