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scummvm-cursorfix/engines/ultima/ultima8/gumps/inverter_gump.h
2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA8_GUMPS_INVERTERGUMP_H
#define ULTIMA8_GUMPS_INVERTERGUMP_H
#include "ultima/ultima8/gumps/desktop_gump.h"
#include "ultima/ultima8/misc/classtype.h"
namespace Ultima {
namespace Ultima8 {
class RenderSurface;
/**
* A gump to vertically invert the desktop contents - happens when certain switches in the game are switched.
*/
class InverterGump : public DesktopGump {
public:
ENABLE_RUNTIME_CLASSTYPE()
InverterGump(int32 x, int32 y, int32 width, int32 height);
~InverterGump() override;
void Paint(RenderSurface *surf, int32 lerp_factor, bool scaled) override;
void PaintChildren(RenderSurface *surf, int32 lerp_factor, bool scaled) override;
void ParentToGump(int32 &px, int32 &py,
PointRoundDir r = ROUND_TOPLEFT) override;
void GumpToParent(int32 &gx, int32 &gy,
PointRoundDir r = ROUND_TOPLEFT) override;
void RenderSurfaceChanged() override;
protected:
RenderSurface *_buffer;
};
} // End of namespace Ultima8
} // End of namespace Ultima
#endif