/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA8_GUMPS_INVERTERGUMP_H #define ULTIMA8_GUMPS_INVERTERGUMP_H #include "ultima/ultima8/gumps/desktop_gump.h" #include "ultima/ultima8/misc/classtype.h" namespace Ultima { namespace Ultima8 { class RenderSurface; /** * A gump to vertically invert the desktop contents - happens when certain switches in the game are switched. */ class InverterGump : public DesktopGump { public: ENABLE_RUNTIME_CLASSTYPE() InverterGump(int32 x, int32 y, int32 width, int32 height); ~InverterGump() override; void Paint(RenderSurface *surf, int32 lerp_factor, bool scaled) override; void PaintChildren(RenderSurface *surf, int32 lerp_factor, bool scaled) override; void ParentToGump(int32 &px, int32 &py, PointRoundDir r = ROUND_TOPLEFT) override; void GumpToParent(int32 &gx, int32 &gy, PointRoundDir r = ROUND_TOPLEFT) override; void RenderSurfaceChanged() override; protected: RenderSurface *_buffer; }; } // End of namespace Ultima8 } // End of namespace Ultima #endif