81 lines
2.1 KiB
C++
81 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA8_GUMPS_CRUPICKUPGUMP_H
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#define ULTIMA8_GUMPS_CRUPICKUPGUMP_H
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#include "ultima/shared/std/string.h"
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#include "ultima/ultima8/gumps/gump.h"
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#include "ultima/ultima8/misc/classtype.h"
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namespace Ultima {
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namespace Ultima8 {
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class TextWidget;
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/**
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* Pickup box, the box that appears in the top left when a new item is picked up
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*/
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class CruPickupGump : public Gump {
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public:
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ENABLE_RUNTIME_CLASSTYPE()
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CruPickupGump();
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CruPickupGump(const Item *item, int y, bool showCount);
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~CruPickupGump() override {};
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// Init the gump, call after construction
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void InitGump(Gump *newparent, bool take_focus = true) override;
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// Paint this Gump
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void PaintThis(RenderSurface *, int32 lerp_factor, bool scaled) override;
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uint32 getShapeNo() const {
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return _itemShapeNo;
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}
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uint16 getQ() {
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return _q;
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}
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//! Update for a second item pickup - updates existing count text.
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void updateForNewItem(const Item *item);
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void addCountText();
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bool loadData(Common::ReadStream *rs, uint32 version);
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void saveData(Common::WriteStream *ws) override;
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private:
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uint32 _startFrame;
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uint32 _itemShapeNo;
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uint16 _gumpShapeNo;
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uint16 _gumpFrameNo;
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Std::string _itemName;
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uint16 _q;
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bool _showCount;
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};
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} // End of namespace Ultima8
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} // End of namespace Ultima
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#endif
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