/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA8_GUMPS_CRUPICKUPGUMP_H #define ULTIMA8_GUMPS_CRUPICKUPGUMP_H #include "ultima/shared/std/string.h" #include "ultima/ultima8/gumps/gump.h" #include "ultima/ultima8/misc/classtype.h" namespace Ultima { namespace Ultima8 { class TextWidget; /** * Pickup box, the box that appears in the top left when a new item is picked up */ class CruPickupGump : public Gump { public: ENABLE_RUNTIME_CLASSTYPE() CruPickupGump(); CruPickupGump(const Item *item, int y, bool showCount); ~CruPickupGump() override {}; // Init the gump, call after construction void InitGump(Gump *newparent, bool take_focus = true) override; // Paint this Gump void PaintThis(RenderSurface *, int32 lerp_factor, bool scaled) override; uint32 getShapeNo() const { return _itemShapeNo; } uint16 getQ() { return _q; } //! Update for a second item pickup - updates existing count text. void updateForNewItem(const Item *item); void addCountText(); bool loadData(Common::ReadStream *rs, uint32 version); void saveData(Common::WriteStream *ws) override; private: uint32 _startFrame; uint32 _itemShapeNo; uint16 _gumpShapeNo; uint16 _gumpFrameNo; Std::string _itemName; uint16 _q; bool _showCount; }; } // End of namespace Ultima8 } // End of namespace Ultima #endif