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scummvm-cursorfix/engines/ultima/ultima8/gumps/cru_pickup_gump.cpp
2026-02-02 04:50:13 +01:00

177 lines
5.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima8/gumps/cru_pickup_gump.h"
#include "ultima/ultima8/gumps/translucent_gump.h"
#include "ultima/ultima8/kernel/kernel.h"
#include "ultima/ultima8/games/game_data.h"
#include "ultima/ultima8/gfx/gump_shape_archive.h"
#include "ultima/ultima8/gfx/shape.h"
#include "ultima/ultima8/gfx/shape_frame.h"
#include "ultima/ultima8/world/actors/main_actor.h"
#include "ultima/ultima8/gumps/widgets/text_widget.h"
namespace Ultima {
namespace Ultima8 {
static const int PICKUP_GUMP_SHAPE = 2;
static const int COUNT_TEXT_FONT = 12;
static const int ITEM_TEXT_FONT = 13;
static const int ITEM_AREA_WIDTH = 60;
// A high "random" index so we can always find this..
static const int COUNT_TEXT_INDEX = 0x100;
DEFINE_RUNTIME_CLASSTYPE_CODE(CruPickupGump)
CruPickupGump::CruPickupGump() : Gump(), _startFrame(0), _itemShapeNo(0), _q(0),
_gumpShapeNo(0), _gumpFrameNo(0), _showCount(false) {
}
CruPickupGump::CruPickupGump(const Item *item, int y, bool showCount) : Gump(0, y, 5, 5, 0),
_startFrame(0), _showCount(showCount) {
const WeaponInfo *weaponInfo = item->getShapeInfo()->_weaponInfo;
if (weaponInfo) {
_itemShapeNo = item->getShape();
if (item->getShapeInfo()->_family == ShapeInfo::SF_CRUAMMO)
_q = 1;
else
_q = item->getQuality();
_itemName = weaponInfo->_name;
_gumpShapeNo = weaponInfo->_displayGumpShape;
_gumpFrameNo = weaponInfo->_displayGumpFrame;
// Special case for keycard - display depends on the card type
if (_itemShapeNo == 0x111)
_gumpFrameNo += item->getFrame();
} else {
_itemShapeNo = 0;
_q = 0;
_gumpShapeNo = 0;
_gumpFrameNo = 0;
}
}
void CruPickupGump::InitGump(Gump *newparent, bool take_focus) {
Gump::InitGump(newparent, take_focus);
if (!_itemShapeNo)
return;
_startFrame = Kernel::get_instance()->getFrameNum();
// Get the shapes we will need..
GumpShapeArchive *gumpshapes = GameData::get_instance()->getGumps();
if (!gumpshapes) {
warning("failed to init stat gump: no gump shape archive");
return;
}
const Shape *background = gumpshapes->getShape(PICKUP_GUMP_SHAPE);
if (!background || !background->getFrame(0)) {
warning("failed to init stat gump: no pickup background shape");
return;
}
const ShapeFrame *bgframe = background->getFrame(0);
Shape* itemshape = gumpshapes->getShape(_gumpShapeNo);
if (!itemshape || !itemshape->getFrame(_gumpFrameNo)) {
warning("failed to init stat gump: no item shape");
return;
}
// Paint a semi-transparent background
const FrameID bfgrameid(GameData::GUMPS, PICKUP_GUMP_SHAPE, 0);
// TODO: The game uses a variable number of these depending on the text length
// For now 5 is ok.
for (int i = 0; i < 5; i++) {
Gump *gump = new TranslucentGump(i * bgframe->_width, 0, bgframe->_width, bgframe->_height);
gump->SetShape(bfgrameid, false);
gump->InitGump(this, false);
}
_dims.setWidth(bgframe->_width * 5);
_dims.setHeight(bgframe->_height);
// Paint the item name text
TextWidget *text = new TextWidget(ITEM_AREA_WIDTH, bgframe->_height / 2 - 5, _itemName, true, ITEM_TEXT_FONT);
text->InitGump(this, false);
// Paint the count if needed
addCountText();
// Paint the item in the mid-left item area.
const ShapeFrame *itemframe = itemshape->getFrame(_gumpFrameNo);
Gump *itemgump = new Gump(0, _dims.height() / 2 - itemframe->_height / 2, itemframe->_width, itemframe->_height, 0, 0, LAYER_ABOVE_NORMAL);
itemgump->SetShape(itemshape, _gumpFrameNo);
itemgump->InitGump(this, false);
itemgump->UpdateDimsFromShape();
itemgump->Move(ITEM_AREA_WIDTH / 2 - itemframe->_width / 2, _dims.height() / 2 - itemframe->_height / 2);
}
void CruPickupGump::updateForNewItem(const Item *item) {
assert(item);
assert(item->getShape() == _itemShapeNo);
TextWidget *oldtext = dynamic_cast<TextWidget *>(FindGump(&FindByIndex<COUNT_TEXT_INDEX>));
if (oldtext) {
RemoveChild(oldtext);
oldtext->Close();
}
// Always show count for repeat objects.
_showCount = true;
// If we're updating the existing count, add 1 or special-case credits
if (_itemShapeNo == 0x4ed)
_q += item->getQuality();
else
_q++;
addCountText();
}
void CruPickupGump::addCountText() {
if (_q <= 1 || !_showCount)
return;
Std::string qstr = Std::string::format("%d", _q);
TextWidget *count = new TextWidget(ITEM_AREA_WIDTH / 2 + 22, _dims.height() / 2 + 3, qstr, true, COUNT_TEXT_FONT);
count->InitGump(this, false);
count->SetIndex(COUNT_TEXT_INDEX);
}
void CruPickupGump::PaintThis(RenderSurface *surf, int32 lerp_factor, bool scaled) {
uint32 frameno = Kernel::get_instance()->getFrameNum();
if (!_itemShapeNo || frameno - _startFrame > 90) {
Close();
return;
}
}
void CruPickupGump::saveData(Common::WriteStream *ws) {
Gump::saveData(ws);
}
bool CruPickupGump::loadData(Common::ReadStream *rs, uint32 version) {
return Gump::loadData(rs, version);
}
} // End of namespace Ultima8
} // End of namespace Ultima