177 lines
5.6 KiB
C++
177 lines
5.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima8/gumps/cru_pickup_gump.h"
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#include "ultima/ultima8/gumps/translucent_gump.h"
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#include "ultima/ultima8/kernel/kernel.h"
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#include "ultima/ultima8/games/game_data.h"
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#include "ultima/ultima8/gfx/gump_shape_archive.h"
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#include "ultima/ultima8/gfx/shape.h"
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#include "ultima/ultima8/gfx/shape_frame.h"
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#include "ultima/ultima8/world/actors/main_actor.h"
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#include "ultima/ultima8/gumps/widgets/text_widget.h"
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namespace Ultima {
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namespace Ultima8 {
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static const int PICKUP_GUMP_SHAPE = 2;
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static const int COUNT_TEXT_FONT = 12;
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static const int ITEM_TEXT_FONT = 13;
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static const int ITEM_AREA_WIDTH = 60;
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// A high "random" index so we can always find this..
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static const int COUNT_TEXT_INDEX = 0x100;
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DEFINE_RUNTIME_CLASSTYPE_CODE(CruPickupGump)
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CruPickupGump::CruPickupGump() : Gump(), _startFrame(0), _itemShapeNo(0), _q(0),
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_gumpShapeNo(0), _gumpFrameNo(0), _showCount(false) {
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}
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CruPickupGump::CruPickupGump(const Item *item, int y, bool showCount) : Gump(0, y, 5, 5, 0),
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_startFrame(0), _showCount(showCount) {
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const WeaponInfo *weaponInfo = item->getShapeInfo()->_weaponInfo;
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if (weaponInfo) {
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_itemShapeNo = item->getShape();
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if (item->getShapeInfo()->_family == ShapeInfo::SF_CRUAMMO)
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_q = 1;
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else
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_q = item->getQuality();
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_itemName = weaponInfo->_name;
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_gumpShapeNo = weaponInfo->_displayGumpShape;
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_gumpFrameNo = weaponInfo->_displayGumpFrame;
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// Special case for keycard - display depends on the card type
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if (_itemShapeNo == 0x111)
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_gumpFrameNo += item->getFrame();
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} else {
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_itemShapeNo = 0;
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_q = 0;
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_gumpShapeNo = 0;
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_gumpFrameNo = 0;
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}
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}
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void CruPickupGump::InitGump(Gump *newparent, bool take_focus) {
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Gump::InitGump(newparent, take_focus);
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if (!_itemShapeNo)
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return;
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_startFrame = Kernel::get_instance()->getFrameNum();
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// Get the shapes we will need..
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GumpShapeArchive *gumpshapes = GameData::get_instance()->getGumps();
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if (!gumpshapes) {
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warning("failed to init stat gump: no gump shape archive");
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return;
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}
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const Shape *background = gumpshapes->getShape(PICKUP_GUMP_SHAPE);
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if (!background || !background->getFrame(0)) {
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warning("failed to init stat gump: no pickup background shape");
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return;
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}
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const ShapeFrame *bgframe = background->getFrame(0);
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Shape* itemshape = gumpshapes->getShape(_gumpShapeNo);
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if (!itemshape || !itemshape->getFrame(_gumpFrameNo)) {
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warning("failed to init stat gump: no item shape");
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return;
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}
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// Paint a semi-transparent background
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const FrameID bfgrameid(GameData::GUMPS, PICKUP_GUMP_SHAPE, 0);
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// TODO: The game uses a variable number of these depending on the text length
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// For now 5 is ok.
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for (int i = 0; i < 5; i++) {
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Gump *gump = new TranslucentGump(i * bgframe->_width, 0, bgframe->_width, bgframe->_height);
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gump->SetShape(bfgrameid, false);
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gump->InitGump(this, false);
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}
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_dims.setWidth(bgframe->_width * 5);
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_dims.setHeight(bgframe->_height);
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// Paint the item name text
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TextWidget *text = new TextWidget(ITEM_AREA_WIDTH, bgframe->_height / 2 - 5, _itemName, true, ITEM_TEXT_FONT);
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text->InitGump(this, false);
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// Paint the count if needed
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addCountText();
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// Paint the item in the mid-left item area.
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const ShapeFrame *itemframe = itemshape->getFrame(_gumpFrameNo);
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Gump *itemgump = new Gump(0, _dims.height() / 2 - itemframe->_height / 2, itemframe->_width, itemframe->_height, 0, 0, LAYER_ABOVE_NORMAL);
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itemgump->SetShape(itemshape, _gumpFrameNo);
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itemgump->InitGump(this, false);
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itemgump->UpdateDimsFromShape();
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itemgump->Move(ITEM_AREA_WIDTH / 2 - itemframe->_width / 2, _dims.height() / 2 - itemframe->_height / 2);
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}
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void CruPickupGump::updateForNewItem(const Item *item) {
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assert(item);
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assert(item->getShape() == _itemShapeNo);
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TextWidget *oldtext = dynamic_cast<TextWidget *>(FindGump(&FindByIndex<COUNT_TEXT_INDEX>));
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if (oldtext) {
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RemoveChild(oldtext);
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oldtext->Close();
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}
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// Always show count for repeat objects.
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_showCount = true;
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// If we're updating the existing count, add 1 or special-case credits
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if (_itemShapeNo == 0x4ed)
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_q += item->getQuality();
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else
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_q++;
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addCountText();
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}
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void CruPickupGump::addCountText() {
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if (_q <= 1 || !_showCount)
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return;
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Std::string qstr = Std::string::format("%d", _q);
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TextWidget *count = new TextWidget(ITEM_AREA_WIDTH / 2 + 22, _dims.height() / 2 + 3, qstr, true, COUNT_TEXT_FONT);
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count->InitGump(this, false);
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count->SetIndex(COUNT_TEXT_INDEX);
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}
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void CruPickupGump::PaintThis(RenderSurface *surf, int32 lerp_factor, bool scaled) {
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uint32 frameno = Kernel::get_instance()->getFrameNum();
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if (!_itemShapeNo || frameno - _startFrame > 90) {
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Close();
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return;
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}
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}
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void CruPickupGump::saveData(Common::WriteStream *ws) {
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Gump::saveData(ws);
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}
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bool CruPickupGump::loadData(Common::ReadStream *rs, uint32 version) {
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return Gump::loadData(rs, version);
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}
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} // End of namespace Ultima8
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} // End of namespace Ultima
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