/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima8/gumps/cru_pickup_gump.h" #include "ultima/ultima8/gumps/translucent_gump.h" #include "ultima/ultima8/kernel/kernel.h" #include "ultima/ultima8/games/game_data.h" #include "ultima/ultima8/gfx/gump_shape_archive.h" #include "ultima/ultima8/gfx/shape.h" #include "ultima/ultima8/gfx/shape_frame.h" #include "ultima/ultima8/world/actors/main_actor.h" #include "ultima/ultima8/gumps/widgets/text_widget.h" namespace Ultima { namespace Ultima8 { static const int PICKUP_GUMP_SHAPE = 2; static const int COUNT_TEXT_FONT = 12; static const int ITEM_TEXT_FONT = 13; static const int ITEM_AREA_WIDTH = 60; // A high "random" index so we can always find this.. static const int COUNT_TEXT_INDEX = 0x100; DEFINE_RUNTIME_CLASSTYPE_CODE(CruPickupGump) CruPickupGump::CruPickupGump() : Gump(), _startFrame(0), _itemShapeNo(0), _q(0), _gumpShapeNo(0), _gumpFrameNo(0), _showCount(false) { } CruPickupGump::CruPickupGump(const Item *item, int y, bool showCount) : Gump(0, y, 5, 5, 0), _startFrame(0), _showCount(showCount) { const WeaponInfo *weaponInfo = item->getShapeInfo()->_weaponInfo; if (weaponInfo) { _itemShapeNo = item->getShape(); if (item->getShapeInfo()->_family == ShapeInfo::SF_CRUAMMO) _q = 1; else _q = item->getQuality(); _itemName = weaponInfo->_name; _gumpShapeNo = weaponInfo->_displayGumpShape; _gumpFrameNo = weaponInfo->_displayGumpFrame; // Special case for keycard - display depends on the card type if (_itemShapeNo == 0x111) _gumpFrameNo += item->getFrame(); } else { _itemShapeNo = 0; _q = 0; _gumpShapeNo = 0; _gumpFrameNo = 0; } } void CruPickupGump::InitGump(Gump *newparent, bool take_focus) { Gump::InitGump(newparent, take_focus); if (!_itemShapeNo) return; _startFrame = Kernel::get_instance()->getFrameNum(); // Get the shapes we will need.. GumpShapeArchive *gumpshapes = GameData::get_instance()->getGumps(); if (!gumpshapes) { warning("failed to init stat gump: no gump shape archive"); return; } const Shape *background = gumpshapes->getShape(PICKUP_GUMP_SHAPE); if (!background || !background->getFrame(0)) { warning("failed to init stat gump: no pickup background shape"); return; } const ShapeFrame *bgframe = background->getFrame(0); Shape* itemshape = gumpshapes->getShape(_gumpShapeNo); if (!itemshape || !itemshape->getFrame(_gumpFrameNo)) { warning("failed to init stat gump: no item shape"); return; } // Paint a semi-transparent background const FrameID bfgrameid(GameData::GUMPS, PICKUP_GUMP_SHAPE, 0); // TODO: The game uses a variable number of these depending on the text length // For now 5 is ok. for (int i = 0; i < 5; i++) { Gump *gump = new TranslucentGump(i * bgframe->_width, 0, bgframe->_width, bgframe->_height); gump->SetShape(bfgrameid, false); gump->InitGump(this, false); } _dims.setWidth(bgframe->_width * 5); _dims.setHeight(bgframe->_height); // Paint the item name text TextWidget *text = new TextWidget(ITEM_AREA_WIDTH, bgframe->_height / 2 - 5, _itemName, true, ITEM_TEXT_FONT); text->InitGump(this, false); // Paint the count if needed addCountText(); // Paint the item in the mid-left item area. const ShapeFrame *itemframe = itemshape->getFrame(_gumpFrameNo); Gump *itemgump = new Gump(0, _dims.height() / 2 - itemframe->_height / 2, itemframe->_width, itemframe->_height, 0, 0, LAYER_ABOVE_NORMAL); itemgump->SetShape(itemshape, _gumpFrameNo); itemgump->InitGump(this, false); itemgump->UpdateDimsFromShape(); itemgump->Move(ITEM_AREA_WIDTH / 2 - itemframe->_width / 2, _dims.height() / 2 - itemframe->_height / 2); } void CruPickupGump::updateForNewItem(const Item *item) { assert(item); assert(item->getShape() == _itemShapeNo); TextWidget *oldtext = dynamic_cast(FindGump(&FindByIndex)); if (oldtext) { RemoveChild(oldtext); oldtext->Close(); } // Always show count for repeat objects. _showCount = true; // If we're updating the existing count, add 1 or special-case credits if (_itemShapeNo == 0x4ed) _q += item->getQuality(); else _q++; addCountText(); } void CruPickupGump::addCountText() { if (_q <= 1 || !_showCount) return; Std::string qstr = Std::string::format("%d", _q); TextWidget *count = new TextWidget(ITEM_AREA_WIDTH / 2 + 22, _dims.height() / 2 + 3, qstr, true, COUNT_TEXT_FONT); count->InitGump(this, false); count->SetIndex(COUNT_TEXT_INDEX); } void CruPickupGump::PaintThis(RenderSurface *surf, int32 lerp_factor, bool scaled) { uint32 frameno = Kernel::get_instance()->getFrameNum(); if (!_itemShapeNo || frameno - _startFrame > 90) { Close(); return; } } void CruPickupGump::saveData(Common::WriteStream *ws) { Gump::saveData(ws); } bool CruPickupGump::loadData(Common::ReadStream *rs, uint32 version) { return Gump::loadData(rs, version); } } // End of namespace Ultima8 } // End of namespace Ultima