Files
scummvm-cursorfix/engines/ultima/ultima8/gumps/computer_gump.cpp
2026-02-02 04:50:13 +01:00

275 lines
7.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/keyboard.h"
#include "ultima/shared/std/string.h"
#include "ultima/ultima8/gumps/computer_gump.h"
#include "ultima/ultima8/games/game_data.h"
#include "ultima/ultima8/audio/audio_process.h"
#include "ultima/ultima8/gfx/shape.h"
#include "ultima/ultima8/gfx/gump_shape_archive.h"
#include "ultima/ultima8/gfx/shape_frame.h"
#include "ultima/ultima8/gfx/fonts/rendered_text.h"
#include "ultima/ultima8/gfx/fonts/font.h"
#include "ultima/ultima8/gfx/fonts/font_manager.h"
#include "ultima/ultima8/gfx/fonts/shape_font.h"
#include "ultima/ultima8/usecode/uc_machine.h"
namespace Ultima {
namespace Ultima8 {
DEFINE_RUNTIME_CLASSTYPE_CODE(ComputerGump)
static const int COMPUTER_FONT = 6;
static const int COMPUTER_GUMP_SHAPE = 30;
static const int COMPUTER_GUMP_SOUND = 0x33;
static const int MAX_LINE_LEN = 19;
static const int TEXT_XOFF = 41;
static const int TEXT_YOFF = 38;
ComputerGump::ComputerGump()
: ModalGump(), _curTextLine(0), _charOff(0), _nextCharTick(0), _paused(false), _curDisplayLine(0), _tick(0) {
for (int i = 0; i < ARRAYSIZE(_renderedLines); i++) {
_renderedLines[i] = nullptr;
}
}
ComputerGump::ComputerGump(const Std::string &msg) :
ModalGump(0, 0, 100, 100), _curTextLine(0), _curDisplayLine(0),
_charOff(0), _nextCharTick(0), _paused(false), _tick(0) {
for (int i = 0; i < ARRAYSIZE(_renderedLines); i++) {
_renderedLines[i] = nullptr;
}
// Split the string on ^ or flow to 20 char lines.
debug("M '%s'", msg.c_str());
uint32 start = 0;
uint32 end = 0;
for (uint32 i = 0; i < msg.size(); i++) {
if (msg[i] == '^') {
_textLines.push_back(msg.substr(start, end - start));
debug("^ %d %d %d '%s'", i, start, end, _textLines.back().c_str());
end = i + 1;
start = i + 1;
continue;
}
end++;
if (end >= msg.size())
break;
if (end - start >= MAX_LINE_LEN) {
while (end > start && msg[end] != ' ')
end--;
_textLines.push_back(msg.substr(start, end - start));
debug("L %d %d %d '%s'", i, start, end, _textLines.back().c_str());
i = end;
end = i + 1;
start = i + 1;
}
}
if (start < msg.size())
_textLines.push_back(msg.substr(start));
}
ComputerGump::~ComputerGump(void) {
for (int i = 0; i < ARRAYSIZE(_renderedLines); i++) {
if (_renderedLines[i])
delete _renderedLines[i];
}
}
void ComputerGump::InitGump(Gump *newparent, bool take_focus) {
ModalGump::InitGump(newparent, take_focus);
Shape *shape = GameData::get_instance()->getGumps()->
getShape(COMPUTER_GUMP_SHAPE);
if (!shape) {
error("Couldn't load shape for computer");
return;
}
const ShapeFrame *topFrame = shape->getFrame(0);
const ShapeFrame *botFrame = shape->getFrame(1);
if (!topFrame || !botFrame) {
error("Couldn't load shape frames for computer");
return;
}
_dims.left = 0;
_dims.top = 0;
_dims.setWidth(topFrame->_width);
_dims.setHeight(topFrame->_height + botFrame->_height);
Gump *topGump = new Gump(0, 0, topFrame->_width, topFrame->_height);
topGump->SetShape(shape, 0);
topGump->InitGump(this, false);
Gump *botGump = new Gump(0, topFrame->_height, botFrame->_width, botFrame->_height);
botGump->SetShape(shape, 1);
botGump->InitGump(this, false);
}
void ComputerGump::run() {
ModalGump::run();
_tick++;
if (_paused || _tick < _nextCharTick)
return;
bool playsound = nextChar();
AudioProcess *audio = AudioProcess::get_instance();
if (playsound && audio) {
if (audio->isSFXPlaying(COMPUTER_GUMP_SOUND))
audio->stopSFX(COMPUTER_GUMP_SOUND, 0);
audio->playSFX(COMPUTER_GUMP_SOUND, 0x80, 0, 1);
}
}
bool ComputerGump::nextChar() {
Font *computerfont = FontManager::get_instance()->getGameFont(COMPUTER_FONT, true);
if (_charOff >= _textLines[_curTextLine].size()) {
_curTextLine++;
_curDisplayLine++;
_charOff = 0;
if (_curTextLine >= _textLines.size()) {
_paused = true;
return false;
}
}
_nextCharTick = _tick + 2;
Common::String display;
if (_curDisplayLine == ARRAYSIZE(_renderedLines) - 1) {
display = "<MORE>";
_paused = true;
} else {
const Common::String &curline = _textLines[_curTextLine];
if (_charOff < curline.size() && curline[_charOff] == '*') {
_nextCharTick += 10;
_charOff++;
return false;
}
_charOff++;
for (uint32 i = 0; i < _charOff && i < curline.size(); i++) {
char next = curline[i];
if (next == '*')
display += ' ';
else
display += next;
}
}
// Render the new line
unsigned int remaining;
RenderedText *rendered = computerfont->renderText(display, remaining);
if (_renderedLines[_curDisplayLine] != nullptr) {
delete _renderedLines[_curDisplayLine];
}
_renderedLines[_curDisplayLine] = rendered;
return true;
}
void ComputerGump::Paint(RenderSurface *surf, int32 lerp_factor, bool scaled) {
ModalGump::Paint(surf, lerp_factor, scaled);
for (int i = 0; i < ARRAYSIZE(_renderedLines); i++) {
if (_renderedLines[i] != nullptr)
_renderedLines[i]->draw(surf, _x + TEXT_XOFF, _y + TEXT_YOFF + i * 9);
}
}
void ComputerGump::nextScreen() {
_nextCharTick = 0;
_charOff = 0;
_paused = false;
_curTextLine++;
_curDisplayLine = 0;
for (int i = 0; i < ARRAYSIZE(_renderedLines); i++) {
if (_renderedLines[i] != nullptr) {
delete _renderedLines[i];
_renderedLines[i] = nullptr;
}
}
if (_curTextLine >= _textLines.size())
Close();
}
Gump *ComputerGump::onMouseDown(int button, int32 mx, int32 my) {
if (_paused) {
nextScreen();
} else {
// Not super efficient but it does the job.
while (!_paused)
nextChar();
}
return this;
}
bool ComputerGump::OnKeyDown(int key, int mod) {
if (key == Common::KEYCODE_ESCAPE) {
_paused = true;
Close();
}
if (_paused) {
nextScreen();
} else {
// Not super efficient but it does the job.
while (!_paused)
nextChar();
}
return true;
}
uint32 ComputerGump::I_readComputer(const uint8 *args, unsigned int /*argsize*/) {
ARG_STRING(str);
Gump *gump = new ComputerGump(str);
gump->InitGump(0);
gump->setRelativePosition(CENTER);
return 0;
}
void ComputerGump::saveData(Common::WriteStream *ws) {
warning("Trying to save ModalGump");
}
bool ComputerGump::loadData(Common::ReadStream *rs, uint32 version) {
warning("Trying to load ModalGump");
return false;
}
} // End of namespace Ultima8
} // End of namespace Ultima