85 lines
2.1 KiB
C++
85 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima8/misc/debugger.h"
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#include "ultima/ultima8/gfx/main_shape_archive.h"
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#include "ultima/ultima8/gfx/type_flags.h"
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#include "ultima/ultima8/gfx/anim_dat.h"
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namespace Ultima {
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namespace Ultima8 {
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MainShapeArchive::~MainShapeArchive() {
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if (_typeFlags) {
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delete _typeFlags;
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}
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if (_animDat) {
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delete _animDat;
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}
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}
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void MainShapeArchive::loadTypeFlags(Common::SeekableReadStream *rs) {
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if (_typeFlags) {
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delete _typeFlags;
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_typeFlags = nullptr;
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}
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_typeFlags = new TypeFlags;
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_typeFlags->load(rs);
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}
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void MainShapeArchive::loadDamageDat(Common::SeekableReadStream *rs) {
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assert(_typeFlags);
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_typeFlags->loadDamageDat(rs);
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}
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const ShapeInfo *MainShapeArchive::getShapeInfo(uint32 shapenum) {
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assert(_typeFlags);
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return _typeFlags->getShapeInfo(shapenum);
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}
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void MainShapeArchive::loadAnimDat(Common::SeekableReadStream *rs) {
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if (_animDat) {
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delete _animDat;
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_animDat = nullptr;
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}
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_animDat = new AnimDat;
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_animDat->load(rs);
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}
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const ActorAnim *MainShapeArchive::getAnim(uint32 shape) const {
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assert(_animDat);
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return _animDat->getAnim(shape);
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}
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const AnimAction *MainShapeArchive::getAnim(uint32 shape, uint32 action) const {
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assert(_animDat);
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return _animDat->getAnim(shape, action);
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}
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} // End of namespace Ultima8
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} // End of namespace Ultima
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