/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima8/misc/debugger.h" #include "ultima/ultima8/gfx/main_shape_archive.h" #include "ultima/ultima8/gfx/type_flags.h" #include "ultima/ultima8/gfx/anim_dat.h" namespace Ultima { namespace Ultima8 { MainShapeArchive::~MainShapeArchive() { if (_typeFlags) { delete _typeFlags; } if (_animDat) { delete _animDat; } } void MainShapeArchive::loadTypeFlags(Common::SeekableReadStream *rs) { if (_typeFlags) { delete _typeFlags; _typeFlags = nullptr; } _typeFlags = new TypeFlags; _typeFlags->load(rs); } void MainShapeArchive::loadDamageDat(Common::SeekableReadStream *rs) { assert(_typeFlags); _typeFlags->loadDamageDat(rs); } const ShapeInfo *MainShapeArchive::getShapeInfo(uint32 shapenum) { assert(_typeFlags); return _typeFlags->getShapeInfo(shapenum); } void MainShapeArchive::loadAnimDat(Common::SeekableReadStream *rs) { if (_animDat) { delete _animDat; _animDat = nullptr; } _animDat = new AnimDat; _animDat->load(rs); } const ActorAnim *MainShapeArchive::getAnim(uint32 shape) const { assert(_animDat); return _animDat->getAnim(shape); } const AnimAction *MainShapeArchive::getAnim(uint32 shape, uint32 action) const { assert(_animDat); return _animDat->getAnim(shape, action); } } // End of namespace Ultima8 } // End of namespace Ultima