91 lines
2.5 KiB
C++
91 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA8_FILESYS_SAVEGAME_H
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#define ULTIMA8_FILESYS_SAVEGAME_H
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#include "ultima/shared/std/string.h"
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#include "common/hashmap.h"
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#include "common/stream.h"
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#include "common/memstream.h"
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#include "engines/metaengine.h"
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namespace Ultima {
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namespace Ultima8 {
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class ZipFile;
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class IDataSource;
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class SavegameReader {
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private:
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ExtendedSavegameHeader _header;
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Common::Archive *_archive;
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uint32 _version;
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public:
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explicit SavegameReader(Common::SeekableReadStream *rs, bool metadataOnly = false);
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~SavegameReader();
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enum State { SAVE_CORRUPT, SAVE_VALID, SAVE_OUT_OF_DATE, SAVE_TOO_RECENT };
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State isValid() const;
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uint32 getVersion() const { return _version; }
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Std::string getDescription() const { return _header.description; }
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/**
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* Get an entry/section within the save
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*/
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Common::SeekableReadStream *getDataSource(const Common::Path &name);
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};
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class SavegameWriter {
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class FileEntry : public Common::Array<byte> {
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public:
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Std::string _name;
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FileEntry() : Common::Array<byte>() {}
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};
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private:
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Common::WriteStream *_file;
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Common::Array<FileEntry> _index;
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public:
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explicit SavegameWriter(Common::WriteStream *ws);
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virtual ~SavegameWriter();
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//! write a file to the savegame
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//! \param name name of the file
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//! \param data the data
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//! \param size (in bytes) of data
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bool writeFile(const Std::string &name, const uint8 *data, uint32 size);
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//! write a file to the savegame from a memory stream
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//! \param name name of the file
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//! \param buf the MemoryWriteStreamDynamic to save
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bool writeFile(const Std::string &name, Common::MemoryWriteStreamDynamic *buf);
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//! finish savegame
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bool finish();
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};
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} // End of namespace Ultima8
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} // End of namespace Ultima
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#endif
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