Files
scummvm-cursorfix/engines/ultima/ultima4/map/city.h
2026-02-02 04:50:13 +01:00

93 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA4_MAP_CITY_H
#define ULTIMA4_MAP_CITY_H
#include "ultima/ultima4/map/map.h"
#include "ultima/shared/std/containers.h"
namespace Ultima {
namespace Ultima4 {
class Person;
class Dialogue;
struct PersonRole {
int _role;
int _id;
};
typedef Std::vector<Person *> PersonList;
typedef Common::List<PersonRole *> PersonRoleList;
class City : public Map {
public:
City();
~City() override;
// Members
/**
* Returns the name of the city
*/
Common::String getName() override;
/**
* Adds a person object to the map
*/
Person *addPerson(Person *p);
/**
* Add people to the map
*/
void addPeople();
/**
* Removes all people from the current map
*/
void removeAllPeople();
/**
* Returns the person object at the given (x,y,z) coords, if one exists.
* Otherwise, returns nullptr.
*/
Person *personAt(const Coords &coords);
// Properties
Common::String _name;
Common::String _type;
PersonList _persons;
Common::Path _tlkFname;
PersonRoleList _personRoles;
Std::vector<Dialogue *> _extraDialogues;
};
/**
* Returns true if the Map pointed to by 'punknown'
* is a City map
*/
bool isCity(Map *punknown);
} // End of namespace Ultima4
} // End of namespace Ultima
#endif