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scummvm-cursorfix/engines/ultima/ultima4/game/names.h
2026-02-02 04:50:13 +01:00

49 lines
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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA4_GAME_NAMES_H
#define ULTIMA4_GAME_NAMES_H
#include "ultima/ultima4/filesys/savegame.h"
#include "ultima/ultima4/map/direction.h"
namespace Ultima {
namespace Ultima4 {
/*
* These routines convert the various enumerations for classes, reagents,
* etc. into the textual representations used in the game.
*/
const char *getClassName(ClassType klass);
const char *getReagentName(Reagent reagent);
const char *getVirtueName(Virtue virtue);
const char *getBaseVirtueName(int virtueMask);
int getBaseVirtues(Virtue virtue);
const char *getVirtueAdjective(Virtue virtue);
const char *getStoneName(Virtue virtue);
const char *getItemName(Item item);
const char *getDirectionName(Direction dir);
} // End of namespace Ultima4
} // End of namespace Ultima
#endif