/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA4_GAME_NAMES_H #define ULTIMA4_GAME_NAMES_H #include "ultima/ultima4/filesys/savegame.h" #include "ultima/ultima4/map/direction.h" namespace Ultima { namespace Ultima4 { /* * These routines convert the various enumerations for classes, reagents, * etc. into the textual representations used in the game. */ const char *getClassName(ClassType klass); const char *getReagentName(Reagent reagent); const char *getVirtueName(Virtue virtue); const char *getBaseVirtueName(int virtueMask); int getBaseVirtues(Virtue virtue); const char *getVirtueAdjective(Virtue virtue); const char *getStoneName(Virtue virtue); const char *getItemName(Item item); const char *getDirectionName(Direction dir); } // End of namespace Ultima4 } // End of namespace Ultima #endif