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scummvm-cursorfix/engines/ultima/ultima4/game/death.h
2026-02-02 04:50:13 +01:00

62 lines
1.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA4_GAME_DEATH_H
#define ULTIMA4_GAME_DEATH_H
#include "common/scummsys.h"
namespace Ultima {
namespace Ultima4 {
class Death {
private:
int timerCount;
uint timerMsg;
bool deathSequenceRunning;
private:
/**
* Timer
*/
static void deathTimer(void *data);
void revive();
public:
/**
* Constructor
*/
Death();
/**
* Destructor
*/
~Death();
void start(int delay);
};
extern Death *g_death;
} // End of namespace Ultima4
} // End of namespace Ultima
#endif