/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA4_GAME_DEATH_H #define ULTIMA4_GAME_DEATH_H #include "common/scummsys.h" namespace Ultima { namespace Ultima4 { class Death { private: int timerCount; uint timerMsg; bool deathSequenceRunning; private: /** * Timer */ static void deathTimer(void *data); void revive(); public: /** * Constructor */ Death(); /** * Destructor */ ~Death(); void start(int delay); }; extern Death *g_death; } // End of namespace Ultima4 } // End of namespace Ultima #endif