379 lines
8.9 KiB
C++
379 lines
8.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "ultima/ultima4/events/event_handler.h"
|
|
#include "ultima/ultima4/controllers/wait_controller.h"
|
|
#include "ultima/ultima4/core/settings.h"
|
|
#include "ultima/ultima4/core/utils.h"
|
|
#include "ultima/ultima4/filesys/savegame.h"
|
|
#include "ultima/ultima4/game/context.h"
|
|
#include "ultima/ultima4/views/textview.h"
|
|
#include "ultima/ultima4/gfx/screen.h"
|
|
#include "ultima/ultima4/map/location.h"
|
|
#include "common/events.h"
|
|
#include "common/system.h"
|
|
|
|
namespace Ultima {
|
|
namespace Ultima4 {
|
|
|
|
bool EventHandler::_controllerDone = false;
|
|
bool EventHandler::_ended = false;
|
|
|
|
EventHandler *EventHandler::_instance = nullptr;
|
|
|
|
EventHandler::EventHandler() : _timer(settings._eventTimerGranularity),
|
|
_updateScreen(nullptr), _isRightButtonDown(false) {
|
|
}
|
|
|
|
EventHandler *EventHandler::getInstance() {
|
|
if (_instance == nullptr)
|
|
_instance = new EventHandler();
|
|
return _instance;
|
|
}
|
|
|
|
void EventHandler::wait_msecs(uint msecs) {
|
|
int msecs_per_cycle = (1000 / settings._gameCyclesPerSecond);
|
|
int cycles = msecs / msecs_per_cycle;
|
|
|
|
if (cycles > 0) {
|
|
WaitController waitCtrl(cycles);
|
|
getInstance()->pushController(&waitCtrl);
|
|
waitCtrl.wait();
|
|
}
|
|
// Sleep the rest of the msecs we can't wait for
|
|
EventHandler::sleep(msecs % msecs_per_cycle);
|
|
}
|
|
|
|
void EventHandler::sleep(uint msec) {
|
|
g_system->delayMillis(msec);
|
|
}
|
|
|
|
void EventHandler::wait_cycles(uint cycles) {
|
|
WaitController waitCtrl(cycles);
|
|
getInstance()->pushController(&waitCtrl);
|
|
waitCtrl.wait();
|
|
}
|
|
|
|
void EventHandler::setControllerDone(bool done) {
|
|
_controllerDone = done;
|
|
#if defined(IOS_ULTIMA4)
|
|
if (done)
|
|
controllerStopped_helper();
|
|
#endif
|
|
}
|
|
|
|
bool EventHandler::getControllerDone() {
|
|
return _controllerDone;
|
|
}
|
|
|
|
void EventHandler::end() {
|
|
// End all event processing
|
|
_ended = true;
|
|
}
|
|
|
|
TimedEventMgr *EventHandler::getTimer() {
|
|
return &_timer;
|
|
}
|
|
|
|
Controller *EventHandler::pushController(Controller *c) {
|
|
c->setActive();
|
|
_controllers.push_back(c);
|
|
getTimer()->add(&Controller::timerCallback, c->getTimerInterval(), c);
|
|
return c;
|
|
}
|
|
|
|
Controller *EventHandler::popController() {
|
|
if (_controllers.empty())
|
|
return nullptr;
|
|
|
|
Controller *controller = _controllers.back();
|
|
getTimer()->remove(&Controller::timerCallback, controller);
|
|
_controllers.pop_back();
|
|
|
|
controller = getController();
|
|
if (controller)
|
|
controller->setActive();
|
|
|
|
return controller;
|
|
}
|
|
|
|
Controller *EventHandler::getController() const {
|
|
if (_controllers.empty())
|
|
return nullptr;
|
|
|
|
return _controllers.back();
|
|
}
|
|
|
|
void EventHandler::setController(Controller *c) {
|
|
while (popController() != nullptr) {}
|
|
pushController(c);
|
|
}
|
|
|
|
void EventHandler::pushMouseAreaSet(const MouseArea *mouseAreas) {
|
|
_mouseAreaSets.push_front(mouseAreas);
|
|
}
|
|
|
|
void EventHandler::popMouseAreaSet() {
|
|
if (_mouseAreaSets.size())
|
|
_mouseAreaSets.pop_front();
|
|
}
|
|
|
|
const MouseArea *EventHandler::getMouseAreaSet() const {
|
|
if (_mouseAreaSets.size())
|
|
return _mouseAreaSets.front();
|
|
else
|
|
return nullptr;
|
|
}
|
|
|
|
void EventHandler::run() {
|
|
if (_updateScreen)
|
|
(*_updateScreen)();
|
|
g_screen->update();
|
|
|
|
while (!_ended && !_controllerDone && !g_ultima->shouldQuit()) {
|
|
Common::Event event;
|
|
if (g_system->getEventManager()->pollEvent(event)) {
|
|
switch (event.type) {
|
|
case Common::EVENT_KEYDOWN:
|
|
handleKeyDownEvent(event, getController(), _updateScreen);
|
|
break;
|
|
|
|
case Common::EVENT_LBUTTONDOWN:
|
|
case Common::EVENT_RBUTTONDOWN:
|
|
case Common::EVENT_MBUTTONDOWN:
|
|
handleMouseButtonDownEvent(event, getController(), _updateScreen);
|
|
break;
|
|
|
|
case Common::EVENT_LBUTTONUP:
|
|
case Common::EVENT_RBUTTONUP:
|
|
case Common::EVENT_MBUTTONUP:
|
|
handleMouseButtonUpEvent(event, getController(), _updateScreen);
|
|
break;
|
|
|
|
case Common::EVENT_MOUSEMOVE:
|
|
handleMouseMotionEvent(event);
|
|
continue;
|
|
|
|
case Common::EVENT_CUSTOM_ENGINE_ACTION_START:
|
|
getController()->keybinder((KeybindingAction)event.customType);
|
|
break;
|
|
|
|
case Common::EVENT_QUIT:
|
|
_ended = true;
|
|
return;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Brief delay
|
|
g_system->delayMillis(10);
|
|
|
|
// Poll the timer manager
|
|
_timer.poll();
|
|
|
|
// Update the screen
|
|
g_screen->screenFrame();
|
|
}
|
|
}
|
|
|
|
void EventHandler::setScreenUpdate(void (*updateScreen)(void)) {
|
|
_updateScreen = updateScreen;
|
|
}
|
|
|
|
void EventHandler::pushKeyHandler(KeyHandler kh) {
|
|
KeyHandler *new_kh = new KeyHandler(kh);
|
|
KeyHandlerController *khc = new KeyHandlerController(new_kh);
|
|
pushController(khc);
|
|
}
|
|
|
|
void EventHandler::popKeyHandler() {
|
|
if (_controllers.empty())
|
|
return;
|
|
|
|
popController();
|
|
}
|
|
|
|
KeyHandler *EventHandler::getKeyHandler() const {
|
|
if (_controllers.empty())
|
|
return nullptr;
|
|
|
|
KeyHandlerController *khc = dynamic_cast<KeyHandlerController *>(_controllers.back());
|
|
assertMsg(khc != nullptr, "EventHandler::getKeyHandler called when controller wasn't a keyhandler");
|
|
if (khc == nullptr)
|
|
return nullptr;
|
|
|
|
return khc->getKeyHandler();
|
|
}
|
|
|
|
void EventHandler::setKeyHandler(KeyHandler kh) {
|
|
while (popController() != nullptr) {
|
|
}
|
|
pushKeyHandler(kh);
|
|
}
|
|
|
|
const MouseArea *EventHandler::mouseAreaForPoint(int x, int y) {
|
|
int i;
|
|
const MouseArea *areas = getMouseAreaSet();
|
|
|
|
if (!areas)
|
|
return nullptr;
|
|
|
|
for (i = 0; areas[i]._nPoints != 0; i++) {
|
|
if (g_screen->screenPointInMouseArea(x, y, &(areas[i]))) {
|
|
return &(areas[i]);
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
void EventHandler::handleMouseMotionEvent(const Common::Event &event) {
|
|
if (!settings._mouseOptions._enabled)
|
|
return;
|
|
|
|
const MouseArea *area;
|
|
area = eventHandler->mouseAreaForPoint(event.mouse.x, event.mouse.y);
|
|
if (area) {
|
|
g_screen->setMouseCursor(area->_cursor);
|
|
|
|
if (_isRightButtonDown) {
|
|
int xd = (event.mouse.x / settings._scale) - 96,
|
|
yd = (event.mouse.y / settings._scale) - 96;
|
|
double dist = sqrt((double)(xd * xd + yd * yd));
|
|
_walk.setDelta(area->_direction, (int)dist);
|
|
}
|
|
} else {
|
|
g_screen->setMouseCursor(MC_DEFAULT);
|
|
if (_isRightButtonDown)
|
|
_walk.setDelta(DIR_NONE, 0);
|
|
}
|
|
}
|
|
|
|
void EventHandler::handleMouseButtonDownEvent(const Common::Event &event, Controller *controller, updateScreenCallback updateScreen) {
|
|
if (!settings._mouseOptions._enabled)
|
|
return;
|
|
|
|
if (event.type == Common::EVENT_LBUTTONDOWN) {
|
|
// handle the keypress
|
|
bool processed = controller->notifyMousePress(event.mouse);
|
|
|
|
if (processed) {
|
|
if (updateScreen)
|
|
(*updateScreen)();
|
|
g_screen->update();
|
|
}
|
|
|
|
} else if (event.type == Common::EVENT_RBUTTONDOWN) {
|
|
_isRightButtonDown = true;
|
|
handleMouseMotionEvent(event);
|
|
}
|
|
|
|
if (updateScreen)
|
|
(*updateScreen)();
|
|
g_screen->update();
|
|
}
|
|
|
|
void EventHandler::handleMouseButtonUpEvent(const Common::Event &event, Controller *controller, updateScreenCallback updateScreen) {
|
|
if (!settings._mouseOptions._enabled)
|
|
return;
|
|
|
|
if (event.type == Common::EVENT_RBUTTONUP)
|
|
_isRightButtonDown = false;
|
|
}
|
|
|
|
void EventHandler::handleKeyDownEvent(const Common::Event &event, Controller *controller, updateScreenCallback updateScreen) {
|
|
int key;
|
|
bool processed;
|
|
|
|
key = (event.kbd.ascii != 0 && event.kbd.ascii < 128) ?
|
|
event.kbd.ascii : (int)event.kbd.keycode;
|
|
|
|
key += (event.kbd.flags & (Common::KBD_CTRL |
|
|
Common::KBD_ALT | Common::KBD_META)) << 16;
|
|
|
|
debug(1, "key event: sym = %d, mod = %d; translated = %d",
|
|
event.kbd.keycode, event.kbd.flags, key);
|
|
|
|
// handle the keypress
|
|
processed = controller->notifyKeyPressed(key);
|
|
|
|
if (processed) {
|
|
if (updateScreen)
|
|
(*updateScreen)();
|
|
g_screen->update();
|
|
}
|
|
}
|
|
|
|
/*-------------------------------------------------------------------*/
|
|
|
|
void WalkTrigger::reset() {
|
|
_action = KEYBIND_NONE;
|
|
_ticksCtr = 0;
|
|
}
|
|
|
|
void WalkTrigger::setDelta(Direction dir, int distance) {
|
|
if (distance > 96) {
|
|
distance = 0;
|
|
dir = DIR_NONE;
|
|
}
|
|
|
|
KeybindingAction action;
|
|
switch (dir) {
|
|
case DIR_NORTH:
|
|
action = KEYBIND_UP;
|
|
break;
|
|
case DIR_SOUTH:
|
|
action = KEYBIND_DOWN;
|
|
break;
|
|
case DIR_WEST:
|
|
action = KEYBIND_LEFT;
|
|
break;
|
|
case DIR_EAST:
|
|
action = KEYBIND_RIGHT;
|
|
break;
|
|
default:
|
|
action = KEYBIND_NONE;
|
|
break;
|
|
}
|
|
|
|
if (action != _action) {
|
|
// Walk quadrant changed
|
|
_action = action;
|
|
_ticksCtr = 0;
|
|
}
|
|
|
|
_ticksPerWalk = 4 - (distance / 25);
|
|
}
|
|
|
|
KeybindingAction WalkTrigger::getAction() {
|
|
if (--_ticksCtr <= 0) {
|
|
_ticksCtr = _ticksPerWalk;
|
|
return _action;
|
|
}
|
|
|
|
return KEYBIND_NONE;
|
|
}
|
|
|
|
|
|
} // End of namespace Ultima4
|
|
} // End of namespace Ultima
|