304 lines
6.8 KiB
C++
304 lines
6.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima4/conversation/conversation.h"
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#include "ultima/ultima4/game/person.h"
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#include "ultima/ultima4/game/script.h"
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namespace Ultima {
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namespace Ultima4 {
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const uint Conversation::BUFFERLEN = 16;
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ResponseParts *g_responseParts;
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ResponseParts::ResponseParts() :
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NONE("<NONE>", "", true),
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ASK("<ASK>", "", true),
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END("<END>", "", true),
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ATTACK("<ATTACK>", "", true),
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BRAGGED("<BRAGGED>", "", true),
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HUMBLE("<HUMBLE>", "", true),
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ADVANCELEVELS("<ADVANCELEVELS>", "", true),
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HEALCONFIRM("<HEALCONFIRM>", "", true),
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STARTMUSIC_LB("<STARTMUSIC_LB>", "", true),
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STARTMUSIC_HW("<STARTMUSIC_HW>", "", true),
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STOPMUSIC("<STOPMUSIC>", "", true),
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HAWKWIND("<HAWKWIND>", "", true) {
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g_responseParts = this;
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}
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ResponseParts::~ResponseParts() {
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g_responseParts = nullptr;
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}
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/*-------------------------------------------------------------------*/
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Response::Response(const Common::String &response) : _references(0) {
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add(response);
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}
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void Response::add(const ResponsePart &part) {
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_parts.push_back(part);
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}
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const Std::vector<ResponsePart> &Response::getParts() const {
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return _parts;
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}
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Response::operator Common::String() const {
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Common::String result;
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for (const auto &i : _parts) {
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result += i;
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}
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return result;
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}
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Response *Response::addref() {
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_references++;
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return this;
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}
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void Response::release() {
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_references--;
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if (_references <= 0)
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delete this;
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}
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ResponsePart::ResponsePart(const Common::String &value, const Common::String &arg, bool command) {
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_value = value;
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_arg = arg;
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_command = command;
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}
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ResponsePart::operator Common::String() const {
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return _value;
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}
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bool ResponsePart::operator==(const ResponsePart &rhs) const {
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return _value == rhs._value;
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}
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bool ResponsePart::isCommand() const {
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return _command;
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}
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DynamicResponse::DynamicResponse(Response * (*generator)(const DynamicResponse *), const Common::String ¶m) :
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Response(""), _param(param) {
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_generator = generator;
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_currentResponse = nullptr;
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}
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DynamicResponse::~DynamicResponse() {
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if (_currentResponse)
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delete _currentResponse;
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}
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const Std::vector<ResponsePart> &DynamicResponse::getParts() const {
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// blah, must cast away constness
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const_cast<DynamicResponse *>(this)->_currentResponse = (*_generator)(this);
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return _currentResponse->getParts();
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}
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/*
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* Dialogue::Question class
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*/
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Dialogue::Question::Question(const Common::String &txt, Response *yes, Response *no) :
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_text(txt), _yesResp(yes->addref()), _noResp(no->addref()) {}
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Common::String Dialogue::Question::getText() {
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return _text;
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}
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Response *Dialogue::Question::getResponse(bool yes) {
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if (yes)
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return _yesResp;
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return _noResp;
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}
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/*
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* Dialogue::Keyword class
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*/
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Dialogue::Keyword::Keyword(const Common::String &kw, Response *resp) :
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_keyword(kw), _response(resp->addref()) {
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trim(_keyword);
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lowercase(_keyword);
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}
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Dialogue::Keyword::Keyword(const Common::String &kw, const Common::String &resp) :
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_keyword(kw), _response((new Response(resp))->addref()) {
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trim(_keyword);
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lowercase(_keyword);
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}
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Dialogue::Keyword::~Keyword() {
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_response->release();
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}
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bool Dialogue::Keyword::operator==(const Common::String &kw) const {
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// minimum 4-character "guessing"
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int testLen = (_keyword.size() < 4) ? _keyword.size() : 4;
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// exception: empty keyword only matches empty Common::String (alias for 'bye')
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if (testLen == 0 && kw.size() > 0)
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return false;
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if (scumm_strnicmp(kw.c_str(), _keyword.c_str(), testLen) == 0)
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return true;
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return false;
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}
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/*
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* Dialogue class
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*/
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Dialogue::Dialogue()
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: _intro(nullptr)
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, _longIntro(nullptr)
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, _defaultAnswer(nullptr)
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, _question(nullptr) {
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}
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Dialogue::~Dialogue() {
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for (auto &i : _keywords) {
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delete i._value;
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}
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}
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void Dialogue::addKeyword(const Common::String &kw, Response *response) {
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if (_keywords.find(kw) != _keywords.end())
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delete _keywords[kw];
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_keywords[kw] = new Keyword(kw, response);
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}
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Dialogue::Keyword *Dialogue::operator[](const Common::String &kw) {
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KeywordMap::iterator i = _keywords.find(kw);
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// If they entered the keyword verbatim, return it!
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if (i != _keywords.end())
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return i->_value;
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// Otherwise, go find one that fits the description.
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else {
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for (i = _keywords.begin(); i != _keywords.end(); i++) {
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if ((*i->_value) == kw)
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return i->_value;
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}
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}
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return nullptr;
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}
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const ResponsePart &Dialogue::getAction() const {
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int prob = xu4_random(0x100);
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/* Does the person turn away from/attack you? */
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if (prob >= _turnAwayProb)
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return g_responseParts->NONE;
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else {
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if (_attackProb - prob < 0x40)
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return g_responseParts->END;
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else
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return g_responseParts->ATTACK;
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}
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}
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Common::String Dialogue::dump(const Common::String &arg) {
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Common::String result;
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if (arg == "") {
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result = "keywords:\n";
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for (const auto &i : _keywords) {
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result += i._key + "\n";
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}
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} else {
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if (_keywords.find(arg) != _keywords.end())
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result = static_cast<Common::String>(*_keywords[arg]->getResponse());
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}
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return result;
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}
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/*
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* Conversation class
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*/
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Conversation::Conversation() : _state(INTRO), _script(new Script()),
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_question(nullptr), _quant(0), _player(0), _price(0) {
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#ifdef IOS_ULTIMA4
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U4IOS::incrementConversationCount();
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#endif
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}
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Conversation::~Conversation() {
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#ifdef IOS_ULTIMA4
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U4IOS::decrementConversationCount();
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#endif
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delete _script;
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}
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Conversation::InputType Conversation::getInputRequired(int *bufferlen) {
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switch (_state) {
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case BUY_QUANTITY:
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case SELL_QUANTITY: {
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*bufferlen = 2;
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return INPUT_STRING;
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}
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case TALK:
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case BUY_PRICE:
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case TOPIC: {
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*bufferlen = BUFFERLEN;
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return INPUT_STRING;
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}
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case GIVEBEGGAR: {
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*bufferlen = 2;
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return INPUT_STRING;
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}
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case ASK:
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case ASKYESNO: {
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*bufferlen = 3;
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return INPUT_STRING;
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}
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case VENDORQUESTION:
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case BUY_ITEM:
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case SELL_ITEM:
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case CONFIRMATION:
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case CONTINUEQUESTION:
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case PLAYER:
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return INPUT_CHARACTER;
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case ATTACK:
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case DONE:
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case INTRO:
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case FULLHEAL:
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case ADVANCELEVELS:
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return INPUT_NONE;
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}
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error("invalid state: %d", _state);
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return INPUT_NONE;
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}
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} // End of namespace Ultima4
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} // End of namespace Ultima
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