Files
scummvm-cursorfix/engines/ultima/ultima4/controllers/ztats_controller.cpp
2026-02-02 04:50:13 +01:00

72 lines
2.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima4/controllers/ztats_controller.h"
#include "ultima/ultima4/events/event_handler.h"
#include "ultima/ultima4/game/context.h"
#include "ultima/ultima4/views/stats.h"
#include "ultima/ultima4/ultima4.h"
namespace Ultima {
namespace Ultima4 {
bool ZtatsController::keyPressed(int key) {
switch (key) {
case Common::KEYCODE_RETURN:
keybinder(KEYBIND_ESCAPE);
return true;
case Common::KEYCODE_UP:
case Common::KEYCODE_LEFT:
g_context->_stats->prevItem();
return true;
case Common::KEYCODE_DOWN:
case Common::KEYCODE_RIGHT:
g_context->_stats->nextItem();
return true;
case '1':
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
if (g_ultima->_saveGame->_members >= key - '0')
g_context->_stats->setView(StatsView(STATS_CHAR1 + key - '1'));
return true;
case '0':
g_context->_stats->setView(StatsView(STATS_WEAPONS));
return true;
default:
return KeyHandler::defaultHandler(key, nullptr);
}
}
void ZtatsController::keybinder(KeybindingAction action) {
if (action == KEYBIND_ESCAPE) {
g_context->_stats->setView(StatsView(STATS_PARTY_OVERVIEW));
doneWaiting();
}
}
} // End of namespace Ultima4
} // End of namespace Ultima