Files
scummvm-cursorfix/engines/ultima/ultima4/controllers/read_player_controller.cpp
2026-02-02 04:50:13 +01:00

64 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima4/controllers/read_player_controller.h"
#include "ultima/ultima4/filesys/savegame.h"
#include "ultima/ultima4/ultima4.h"
namespace Ultima {
namespace Ultima4 {
ReadPlayerController::ReadPlayerController() : ReadChoiceController("12345678 \033\n") {
#ifdef IOS_ULTIMA4
U4IOS::beginCharacterChoiceDialog();
#endif
}
ReadPlayerController::~ReadPlayerController() {
#ifdef IOS_ULTIMA4
U4IOS::endCharacterChoiceDialog();
#endif
}
bool ReadPlayerController::keyPressed(int key) {
bool valid = ReadChoiceController::keyPressed(key);
if (valid) {
if (_value < '1' ||
_value > ('0' + g_ultima->_saveGame->_members))
_value = '0';
} else {
_value = '0';
}
return valid;
}
int ReadPlayerController::getPlayer() {
return _value == 27 ? -1 : _value - '1';
}
int ReadPlayerController::waitFor() {
ReadChoiceController::waitFor();
return getPlayer();
}
} // End of namespace Ultima4
} // End of namespace Ultima