/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima4/controllers/read_player_controller.h" #include "ultima/ultima4/filesys/savegame.h" #include "ultima/ultima4/ultima4.h" namespace Ultima { namespace Ultima4 { ReadPlayerController::ReadPlayerController() : ReadChoiceController("12345678 \033\n") { #ifdef IOS_ULTIMA4 U4IOS::beginCharacterChoiceDialog(); #endif } ReadPlayerController::~ReadPlayerController() { #ifdef IOS_ULTIMA4 U4IOS::endCharacterChoiceDialog(); #endif } bool ReadPlayerController::keyPressed(int key) { bool valid = ReadChoiceController::keyPressed(key); if (valid) { if (_value < '1' || _value > ('0' + g_ultima->_saveGame->_members)) _value = '0'; } else { _value = '0'; } return valid; } int ReadPlayerController::getPlayer() { return _value == 27 ? -1 : _value - '1'; } int ReadPlayerController::waitFor() { ReadChoiceController::waitFor(); return getPlayer(); } } // End of namespace Ultima4 } // End of namespace Ultima