Files
scummvm-cursorfix/engines/ultima/ultima4/controllers/read_choice_controller.cpp
2026-02-02 04:50:13 +01:00

73 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima4/controllers/read_choice_controller.h"
namespace Ultima {
namespace Ultima4 {
ReadChoiceController::ReadChoiceController(const Common::String &choices) :
WaitableController<int>(-1) {
_choices = choices;
}
bool ReadChoiceController::keyPressed(int key) {
// Common::isUpper() accepts 1-byte characters, yet the modifier keys
// (ALT, SHIFT, ETC) produce values beyond 255
if ((key <= 0x7F) && (Common::isUpper(key)))
key = tolower(key);
_value = key;
if (_choices.empty() || _choices.findFirstOf(_value) < _choices.size()) {
// If the value is printable, display it
if (!Common::isSpace(key))
g_screen->screenMessage("%c", toupper(key));
doneWaiting();
return true;
}
return false;
}
void ReadChoiceController::keybinder(KeybindingAction action) {
if (action == KEYBIND_ESCAPE && _choices.contains('\x1B')) {
_value = 27;
doneWaiting();
} else {
WaitableController<int>::keybinder(action);
}
}
char ReadChoiceController::get(const Common::String &choices, EventHandler *eh) {
if (!eh)
eh = eventHandler;
ReadChoiceController ctrl(choices);
eh->pushController(&ctrl);
return ctrl.waitFor();
}
} // End of namespace Ultima4
} // End of namespace Ultima