67 lines
1.7 KiB
C++
67 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA_ULTIMA1_WIDGETS_PRINCESS_H
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#define ULTIMA_ULTIMA1_WIDGETS_PRINCESS_H
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#include "ultima/ultima1/widgets/wench.h"
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namespace Ultima {
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namespace Ultima1 {
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namespace Widgets {
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/**
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* Handles the princess NPCs
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*/
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class Princess : public Wench {
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protected:
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/**
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* Handles moving creatures
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*/
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void movement() override;
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public:
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DECLARE_WIDGET(Princess)
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/**
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* Constructor
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*/
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Princess(Ultima1Game *game, Maps::MapBase *map, int hitPoints) :
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Wench(game, map, 22, hitPoints) {}
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/**
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* Constructor
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*/
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Princess(Ultima1Game *game, Maps::MapBase *map) : Wench(game, map, 22) {}
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/**
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* Removes hit points from a creature
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* @param amount Amount to remove
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* @returns Returns true if kills the creature
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*/
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bool subtractHitPoints(uint amount) override;
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};
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} // End of namespace Widgets
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} // End of namespace Ultima1
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} // End of namespace Ultima
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#endif
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