128 lines
4.0 KiB
C++
128 lines
4.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima1/widgets/overworld_monster.h"
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#include "ultima/ultima1/widgets/attack_effect.h"
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#include "ultima/ultima1/core/party.h"
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#include "ultima/ultima1/core/resources.h"
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#include "ultima/ultima1/game.h"
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#include "ultima/shared/maps/map_widget.h"
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#include "ultima/shared/core/utils.h"
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namespace Ultima {
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namespace Ultima1 {
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namespace Widgets {
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OverworldMonster::OverworldMonster(Shared::Game *game, Shared::Maps::MapBase *map, uint tileNum, int hitPoints,
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const Point &pt, Shared::Maps::Direction dir) : OverworldWidget(game, map, tileNum, pt, dir),
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Shared::Maps::Creature(game, map, hitPoints) {
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_monsterId = (OverworldMonsterId)((tileNum - 19) / 2);
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Ultima1Game *g = static_cast<Ultima1Game *>(game);
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_name = g->_res->OVERWORLD_MONSTER_NAMES[_monsterId];
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_attackStrength = g->_res->OVERWORLD_MONSTER_DAMAGE[_monsterId];
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}
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void OverworldMonster::synchronize(Common::Serializer &s) {
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OverworldWidget::synchronize(s);
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Creature::synchronize(s);
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s.syncAsUint16LE(_monsterId);
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s.syncAsUint16LE(_attackStrength);
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}
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uint OverworldMonster::attackDistance() const {
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Point playerPos = _map->_playerWidget->_position;
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Point diff = playerPos - _position;
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int threshold = _tileNum == 23 || _tileNum == 25 || _tileNum == 31 || _tileNum == 47 ? 3 : 1;
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int distance = MIN(diff.x, diff.y);
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return distance <= threshold ? threshold : 0;
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}
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void OverworldMonster::movement() {
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// TODO
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}
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void OverworldMonster::attackParty() {
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Ultima1Game *game = dynamic_cast<Ultima1Game *>(_game);
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assert(game);
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Point playerPos = _map->_playerWidget->_position;
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Point diff = playerPos - _position;
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Point delta(SGN(diff.x), SGN(diff.y));
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//Point tempDiff;
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//int maxDistance = attackDistance();
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Shared::Maps::MapTile mapTile;
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//Shared::Character &c = *_game->_party;
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//uint threshold, damage;
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// Print out the monster attacking
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addInfoMsg(Common::String::format("%s %s %s", _name.c_str(), game->_res->ATTACKS, _name.c_str()), false);
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/* TODO: Refactor to use attack effects
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// Set up widget for displaying the moving hit circle
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Hit *hit = new Hit(_game, _map);
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_map->addWidget(hit);
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//
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int distance = 1;
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do {
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tempDiff.x = delta.x * distance + diff.x;
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tempDiff.y = delta.y * distance + diff.y;
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hit->_position = playerPos + tempDiff;
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_game->sleep(50);
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} while (++distance <= maxDistance && mapTile._tileId != 3 && (tempDiff.x != 0 || tempDiff.y != 0));
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// Calculate damage threshold
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threshold = (c._stamina / 2) + (c._equippedArmour * 8) + 56;
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if (tempDiff.x == 0 && tempDiff.y == 0 && _game->getRandomNumber(1, 255) > threshold) {
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hit->_position = playerPos;
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_game->playFX(2);
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damage = _game->getRandomNumber(1, _attackStrength * 2 + 1);
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c._hitPoints -= damage;
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if (_name.size() > 8) {
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addInfoMsg("");
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addInfoMsg(Common::String::format("%s %2d %s", game->_res->HIT, damage, game->_res->DAMAGE));
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} else {
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addInfoMsg(Common::String::format(" %s", game->_res->HIT));
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addInfoMsg(Common::String::format("%2d %s", damage, game->_res->DAMAGE));
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}
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} else {
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if (_name.size() > 8)
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addInfoMsg("", true);
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else
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addInfoMsg(" ", false);
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addInfoMsg(game->_res->MISSED);
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}
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_map->removeWidget(hit);
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*/
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}
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} // End of namespace Widgets
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} // End of namespace Ultima1
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} // End of namespace Ultima
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