/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima1/widgets/overworld_monster.h" #include "ultima/ultima1/widgets/attack_effect.h" #include "ultima/ultima1/core/party.h" #include "ultima/ultima1/core/resources.h" #include "ultima/ultima1/game.h" #include "ultima/shared/maps/map_widget.h" #include "ultima/shared/core/utils.h" namespace Ultima { namespace Ultima1 { namespace Widgets { OverworldMonster::OverworldMonster(Shared::Game *game, Shared::Maps::MapBase *map, uint tileNum, int hitPoints, const Point &pt, Shared::Maps::Direction dir) : OverworldWidget(game, map, tileNum, pt, dir), Shared::Maps::Creature(game, map, hitPoints) { _monsterId = (OverworldMonsterId)((tileNum - 19) / 2); Ultima1Game *g = static_cast(game); _name = g->_res->OVERWORLD_MONSTER_NAMES[_monsterId]; _attackStrength = g->_res->OVERWORLD_MONSTER_DAMAGE[_monsterId]; } void OverworldMonster::synchronize(Common::Serializer &s) { OverworldWidget::synchronize(s); Creature::synchronize(s); s.syncAsUint16LE(_monsterId); s.syncAsUint16LE(_attackStrength); } uint OverworldMonster::attackDistance() const { Point playerPos = _map->_playerWidget->_position; Point diff = playerPos - _position; int threshold = _tileNum == 23 || _tileNum == 25 || _tileNum == 31 || _tileNum == 47 ? 3 : 1; int distance = MIN(diff.x, diff.y); return distance <= threshold ? threshold : 0; } void OverworldMonster::movement() { // TODO } void OverworldMonster::attackParty() { Ultima1Game *game = dynamic_cast(_game); assert(game); Point playerPos = _map->_playerWidget->_position; Point diff = playerPos - _position; Point delta(SGN(diff.x), SGN(diff.y)); //Point tempDiff; //int maxDistance = attackDistance(); Shared::Maps::MapTile mapTile; //Shared::Character &c = *_game->_party; //uint threshold, damage; // Print out the monster attacking addInfoMsg(Common::String::format("%s %s %s", _name.c_str(), game->_res->ATTACKS, _name.c_str()), false); /* TODO: Refactor to use attack effects // Set up widget for displaying the moving hit circle Hit *hit = new Hit(_game, _map); _map->addWidget(hit); // int distance = 1; do { tempDiff.x = delta.x * distance + diff.x; tempDiff.y = delta.y * distance + diff.y; hit->_position = playerPos + tempDiff; _game->sleep(50); } while (++distance <= maxDistance && mapTile._tileId != 3 && (tempDiff.x != 0 || tempDiff.y != 0)); // Calculate damage threshold threshold = (c._stamina / 2) + (c._equippedArmour * 8) + 56; if (tempDiff.x == 0 && tempDiff.y == 0 && _game->getRandomNumber(1, 255) > threshold) { hit->_position = playerPos; _game->playFX(2); damage = _game->getRandomNumber(1, _attackStrength * 2 + 1); c._hitPoints -= damage; if (_name.size() > 8) { addInfoMsg(""); addInfoMsg(Common::String::format("%s %2d %s", game->_res->HIT, damage, game->_res->DAMAGE)); } else { addInfoMsg(Common::String::format(" %s", game->_res->HIT)); addInfoMsg(Common::String::format("%2d %s", damage, game->_res->DAMAGE)); } } else { if (_name.size() > 8) addInfoMsg("", true); else addInfoMsg(" ", false); addInfoMsg(game->_res->MISSED); } _map->removeWidget(hit); */ } } // End of namespace Widgets } // End of namespace Ultima1 } // End of namespace Ultima