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scummvm-cursorfix/engines/ultima/ultima1/widgets/dungeon_monster.h
2026-02-02 04:50:13 +01:00

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3.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA_ULTIMA1_WIDGETS_DUNGEON_MONSTER_H
#define ULTIMA_ULTIMA1_WIDGETS_DUNGEON_MONSTER_H
#include "ultima/ultima1/widgets/dungeon_widget.h"
#include "ultima/shared/maps/creature.h"
#include "ultima/shared/maps/dungeon_creature.h"
namespace Ultima {
namespace Ultima1 {
namespace Widgets {
enum {
// Vegeta, what does the scouter say about his power level?
ITS_OVER_9000 = 10000
};
/**
* Implements monsters within the dungeons
*/
class DungeonMonster : public DungeonWidget, public Shared::Maps::DungeonCreature {
private:
/**
* Called when the monster is killed
*/
void monsterDead();
protected:
/**
* Handles moving creatures
*/
void movement() override;
public:
/**
* Returns true if the given widget can move to a given position on the map
*/
static Shared::Maps::MapWidget::CanMove canMoveTo(Shared::Maps::MapBase *map, MapWidget *widget, const Point &destPos);
public:
DECLARE_WIDGET(DungeonMonster)
/**
* Constructor
*/
DungeonMonster(Ultima1Game *game, Maps::MapBase *map, DungeonWidgetId monsterId, int hitPoints,
const Point &pt);
/**
* Constructor
*/
DungeonMonster(Ultima1Game *game, Maps::MapBase *map);
/**
* Destructor
*/
~DungeonMonster() override {}
/**
* Returns the monster's type
*/
DungeonWidgetId id() const { return _widgetId; }
/**
* Returns true if a monster blocks the background behind him
*/
bool isBlockingView() const override;
/**
* Handles loading and saving games
*/
void synchronize(Common::Serializer &s) override;
/**
* Draw a monster
*/
void draw(Shared::DungeonSurface &s, uint distance) override;
/**
* Called to update the widget at the end of a turn
* @param isPreUpdate Update is called twice in succession during the end of turn update.
* Once with true for all widgets, then with it false
*/
void update(bool isPreUpdate) override;
/**
* Returns true if the given widget can move to a given position on the map
*/
CanMove canMoveTo(const Point &destPos) override;
/**
* Handles attacking the player
*/
void attackParty() override;
/**
* Handles the player attacking the monster
*/
void attackMonster(uint effectNum, uint agility, uint damage);
};
} // End of namespace Widgets
} // End of namespace Ultima1
} // End of namespace Ultima
#endif