/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA_ULTIMA1_WIDGETS_DUNGEON_MONSTER_H #define ULTIMA_ULTIMA1_WIDGETS_DUNGEON_MONSTER_H #include "ultima/ultima1/widgets/dungeon_widget.h" #include "ultima/shared/maps/creature.h" #include "ultima/shared/maps/dungeon_creature.h" namespace Ultima { namespace Ultima1 { namespace Widgets { enum { // Vegeta, what does the scouter say about his power level? ITS_OVER_9000 = 10000 }; /** * Implements monsters within the dungeons */ class DungeonMonster : public DungeonWidget, public Shared::Maps::DungeonCreature { private: /** * Called when the monster is killed */ void monsterDead(); protected: /** * Handles moving creatures */ void movement() override; public: /** * Returns true if the given widget can move to a given position on the map */ static Shared::Maps::MapWidget::CanMove canMoveTo(Shared::Maps::MapBase *map, MapWidget *widget, const Point &destPos); public: DECLARE_WIDGET(DungeonMonster) /** * Constructor */ DungeonMonster(Ultima1Game *game, Maps::MapBase *map, DungeonWidgetId monsterId, int hitPoints, const Point &pt); /** * Constructor */ DungeonMonster(Ultima1Game *game, Maps::MapBase *map); /** * Destructor */ ~DungeonMonster() override {} /** * Returns the monster's type */ DungeonWidgetId id() const { return _widgetId; } /** * Returns true if a monster blocks the background behind him */ bool isBlockingView() const override; /** * Handles loading and saving games */ void synchronize(Common::Serializer &s) override; /** * Draw a monster */ void draw(Shared::DungeonSurface &s, uint distance) override; /** * Called to update the widget at the end of a turn * @param isPreUpdate Update is called twice in succession during the end of turn update. * Once with true for all widgets, then with it false */ void update(bool isPreUpdate) override; /** * Returns true if the given widget can move to a given position on the map */ CanMove canMoveTo(const Point &destPos) override; /** * Handles attacking the player */ void attackParty() override; /** * Handles the player attacking the monster */ void attackMonster(uint effectNum, uint agility, uint damage); }; } // End of namespace Widgets } // End of namespace Ultima1 } // End of namespace Ultima #endif