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scummvm-cursorfix/engines/ultima/ultima1/u1gfx/view_game.h
2026-02-02 04:50:13 +01:00

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA_ULTIMA1_GFX_VIEW_GAME_H
#define ULTIMA_ULTIMA1_GFX_VIEW_GAME_H
#include "ultima/shared/gfx/visual_container.h"
#include "ultima/shared/gfx/bitmap.h"
namespace Ultima {
namespace Shared {
class Info;
class ViewportDungeon;
namespace Actions {
class Action;
} // End of namespace Actions
} // End of namespace Shared
namespace Ultima1 {
namespace U1Gfx {
class Status;
class ViewportMap;
using Shared::CShowMsg;
using Shared::CEndOfTurnMsg;
using Shared::CFrameMsg;
using Shared::CCharacterInputMsg;
/**
* This class implements a standard view screen that shows a status and log area, as well as either
* a map or dungeon view covering the bulk of the screen
*/
class ViewGame : public Shared::Gfx::VisualContainer {
DECLARE_MESSAGE_MAP;
bool ShowMsg(CShowMsg *msg);
bool EndOfTurnMsg(CEndOfTurnMsg *msg);
bool FrameMsg(CFrameMsg *msg);
bool CharacterInputMsg(CCharacterInputMsg *msg);
private:
Shared::Info *_info;
Shared::ViewportDungeon *_viewportDungeon;
ViewportMap *_viewportMap;
Status *_status;
Common::Array<Shared::Actions::Action *> _actions;
int _frameCtr;
private:
/**
* Draws level & direction indicators when in a dungeon
*/
void drawIndicators();
/**
* Handle movement keys
*/
bool checkMovement(const Common::KeyState &keyState);
public:
CLASSDEF;
ViewGame(TreeItem *parent = nullptr);
~ViewGame() override;
/**
* Draw the game screen
*/
void draw() override;
};
} // End of namespace U1Gfx
} // End of namespace Shared
} // End of namespace Ultima
#endif