/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA_ULTIMA1_GFX_VIEW_GAME_H #define ULTIMA_ULTIMA1_GFX_VIEW_GAME_H #include "ultima/shared/gfx/visual_container.h" #include "ultima/shared/gfx/bitmap.h" namespace Ultima { namespace Shared { class Info; class ViewportDungeon; namespace Actions { class Action; } // End of namespace Actions } // End of namespace Shared namespace Ultima1 { namespace U1Gfx { class Status; class ViewportMap; using Shared::CShowMsg; using Shared::CEndOfTurnMsg; using Shared::CFrameMsg; using Shared::CCharacterInputMsg; /** * This class implements a standard view screen that shows a status and log area, as well as either * a map or dungeon view covering the bulk of the screen */ class ViewGame : public Shared::Gfx::VisualContainer { DECLARE_MESSAGE_MAP; bool ShowMsg(CShowMsg *msg); bool EndOfTurnMsg(CEndOfTurnMsg *msg); bool FrameMsg(CFrameMsg *msg); bool CharacterInputMsg(CCharacterInputMsg *msg); private: Shared::Info *_info; Shared::ViewportDungeon *_viewportDungeon; ViewportMap *_viewportMap; Status *_status; Common::Array _actions; int _frameCtr; private: /** * Draws level & direction indicators when in a dungeon */ void drawIndicators(); /** * Handle movement keys */ bool checkMovement(const Common::KeyState &keyState); public: CLASSDEF; ViewGame(TreeItem *parent = nullptr); ~ViewGame() override; /** * Draw the game screen */ void draw() override; }; } // End of namespace U1Gfx } // End of namespace Shared } // End of namespace Ultima #endif