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scummvm-cursorfix/engines/ultima/ultima1/u1gfx/view_char_gen.h
2026-02-02 04:50:13 +01:00

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3.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA_ULTIMA1_GFX_VIEW_CHAR_GEN_H
#define ULTIMA_ULTIMA1_GFX_VIEW_CHAR_GEN_H
#include "ultima/shared/gfx/visual_container.h"
#include "ultima/shared/gfx/text_input.h"
#include "ultima/shared/core/party.h"
#include "graphics/managed_surface.h"
namespace Ultima {
namespace Ultima1 {
namespace U1Gfx {
#define ATTRIBUTE_COUNT 6
using Shared::CKeypressMsg;
using Shared::CShowMsg;
using Shared::CHideMsg;
using Shared::CTextInputMsg;
/**
* This class implements the character generation view
*/
class ViewCharacterGeneration : public Shared::Gfx::VisualItem {
DECLARE_MESSAGE_MAP;
bool KeypressMsg(CKeypressMsg *msg);
bool ShowMsg(CShowMsg *msg);
bool HideMsg(CHideMsg *msg);
bool TextInputMsg(CTextInputMsg *msg);
private:
enum Flag {
FLAG_FRAME = 1, FLAG_POINTS = 2, FLAG_ATTRIBUTES = 4, FLAG_ATTR_POINTERS = 8, FLAG_HELP = 16,
FLAG_RACE = 32, FLAG_SEX = 64, FLAG_CLASS = 128, FLAG_NAME = 256, FLAG_SAVE = 512,
FLAG_INITIAL = FLAG_FRAME | FLAG_POINTS | FLAG_ATTRIBUTES | FLAG_ATTR_POINTERS | FLAG_HELP
};
uint _flags;
Shared::Character *_character;
int _pointsRemaining;
int _selectedAttribute;
uint *_attributes[ATTRIBUTE_COUNT];
Shared::Gfx::TextInput *_textInput;
private:
/**
* Set state within the view
*/
void setMode(uint flags);
/**
* Draw the outer frame for the view
*/
void drawFrame(Shared::Gfx::VisualSurface &s);
/**
* Draw points remaining
*/
void drawPointsRemaining(Shared::Gfx::VisualSurface &s);
/**
* Draw the attribute list
*/
void drawAttributes(Shared::Gfx::VisualSurface &s);
/**
* Draw the pointers to the currently selected attribute
*/
void drawAttributePointers(Shared::Gfx::VisualSurface &s);
/**
* Draw the help text
*/
void drawHelp(Shared::Gfx::VisualSurface &s);
/**
* Draw the race selection
*/
void drawRace(Shared::Gfx::VisualSurface &s);
/**
* Draw the sex selection
*/
void drawSex(Shared::Gfx::VisualSurface &s);
/**
* Draw the class selection
*/
void drawClass(Shared::Gfx::VisualSurface &s);
/**
* Draw the name entry
*/
void drawName(Shared::Gfx::VisualSurface &s);
/**
* Draw the save prompt
*/
void drawSave(Shared::Gfx::VisualSurface &s);
/**
* Set the character's race
*/
void setRace(int raceNum);
/**
* Set the character's sex
*/
void setSex(int sexNum);
/**
* Set the character's class
*/
void setClass(int classNum);
/**
* Set final properties and save the game
*/
bool save();
public:
CLASSDEF;
/**
* Constructor
*/
ViewCharacterGeneration(Shared::TreeItem *parent = nullptr);
/**
* Destructor
*/
~ViewCharacterGeneration() override;
/**
* Draw the game screen
*/
void draw() override;
};
} // End of namespace U1Gfx
} // End of namespace Shared
} // End of namespace Ultima
#endif