/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA_ULTIMA1_GFX_VIEW_CHAR_GEN_H #define ULTIMA_ULTIMA1_GFX_VIEW_CHAR_GEN_H #include "ultima/shared/gfx/visual_container.h" #include "ultima/shared/gfx/text_input.h" #include "ultima/shared/core/party.h" #include "graphics/managed_surface.h" namespace Ultima { namespace Ultima1 { namespace U1Gfx { #define ATTRIBUTE_COUNT 6 using Shared::CKeypressMsg; using Shared::CShowMsg; using Shared::CHideMsg; using Shared::CTextInputMsg; /** * This class implements the character generation view */ class ViewCharacterGeneration : public Shared::Gfx::VisualItem { DECLARE_MESSAGE_MAP; bool KeypressMsg(CKeypressMsg *msg); bool ShowMsg(CShowMsg *msg); bool HideMsg(CHideMsg *msg); bool TextInputMsg(CTextInputMsg *msg); private: enum Flag { FLAG_FRAME = 1, FLAG_POINTS = 2, FLAG_ATTRIBUTES = 4, FLAG_ATTR_POINTERS = 8, FLAG_HELP = 16, FLAG_RACE = 32, FLAG_SEX = 64, FLAG_CLASS = 128, FLAG_NAME = 256, FLAG_SAVE = 512, FLAG_INITIAL = FLAG_FRAME | FLAG_POINTS | FLAG_ATTRIBUTES | FLAG_ATTR_POINTERS | FLAG_HELP }; uint _flags; Shared::Character *_character; int _pointsRemaining; int _selectedAttribute; uint *_attributes[ATTRIBUTE_COUNT]; Shared::Gfx::TextInput *_textInput; private: /** * Set state within the view */ void setMode(uint flags); /** * Draw the outer frame for the view */ void drawFrame(Shared::Gfx::VisualSurface &s); /** * Draw points remaining */ void drawPointsRemaining(Shared::Gfx::VisualSurface &s); /** * Draw the attribute list */ void drawAttributes(Shared::Gfx::VisualSurface &s); /** * Draw the pointers to the currently selected attribute */ void drawAttributePointers(Shared::Gfx::VisualSurface &s); /** * Draw the help text */ void drawHelp(Shared::Gfx::VisualSurface &s); /** * Draw the race selection */ void drawRace(Shared::Gfx::VisualSurface &s); /** * Draw the sex selection */ void drawSex(Shared::Gfx::VisualSurface &s); /** * Draw the class selection */ void drawClass(Shared::Gfx::VisualSurface &s); /** * Draw the name entry */ void drawName(Shared::Gfx::VisualSurface &s); /** * Draw the save prompt */ void drawSave(Shared::Gfx::VisualSurface &s); /** * Set the character's race */ void setRace(int raceNum); /** * Set the character's sex */ void setSex(int sexNum); /** * Set the character's class */ void setClass(int classNum); /** * Set final properties and save the game */ bool save(); public: CLASSDEF; /** * Constructor */ ViewCharacterGeneration(Shared::TreeItem *parent = nullptr); /** * Destructor */ ~ViewCharacterGeneration() override; /** * Draw the game screen */ void draw() override; }; } // End of namespace U1Gfx } // End of namespace Shared } // End of namespace Ultima #endif