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scummvm-cursorfix/engines/ultima/ultima1/spells/open_unlock.h
2026-02-02 04:50:13 +01:00

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA_ULTIMA1_U1DIALOGS_OPEN_UNLOCK_H
#define ULTIMA_ULTIMA1_U1DIALOGS_OPEN_UNLOCK_H
#include "ultima/ultima1/spells/spell.h"
#include "ultima/ultima1/widgets/dungeon_item.h"
namespace Ultima {
namespace Ultima1 {
namespace Spells {
/**
* Open/unlock common spell base class
*/
class OpenUnlock : public Spell {
private:
/**
* Open a given widget
*/
void openItem(Maps::MapDungeon *map, Widgets::DungeonItem *item);
public:
/**
* Constructor
*/
OpenUnlock(Ultima1Game *game, Character *c, SpellId spellId) : Spell(game, c, spellId) {}
/**
* Cast the spell within dungeons
*/
void dungeonCast(Maps::MapDungeon *map) override;
};
/**
* Open spell
*/
class Open : public OpenUnlock {
public:
/**
* Constructor
*/
Open(Ultima1Game *game, Character *c) : OpenUnlock(game, c, SPELL_OPEN) {}
};
/**
* Open spell
*/
class Unlock : public OpenUnlock {
public:
/**
* Constructor
*/
Unlock(Ultima1Game *game, Character *c) : OpenUnlock(game, c, SPELL_UNLOCK) {}
};
} // End of namespace U1Dialogs
} // End of namespace Ultima1
} // End of namespace Ultima
#endif