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scummvm-cursorfix/engines/ultima/ultima1/spells/ladder_up.cpp
2026-02-02 04:50:13 +01:00

52 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima1/spells/ladder_up.h"
#include "ultima/ultima1/game.h"
#include "ultima/ultima1/core/resources.h"
#include "ultima/ultima1/maps/map_tile.h"
namespace Ultima {
namespace Ultima1 {
namespace Spells {
LadderUp::LadderUp(Ultima1Game *game, Character *c) : Spell(game, c, SPELL_LADDER_UP) {
}
void LadderUp::dungeonCast(Maps::MapDungeon *map) {
Point pt = map->getPosition();
Maps::U1MapTile tile;
map->getTileAt(pt, &tile);
if (!tile._isBeams && ((pt.x & 1) || (pt.y & 1))) {
map->setTileAt(pt, Maps::DTILE_LADDER_UP);
addInfoMsg(_game->_res->LADDER_CREATED);
_game->endOfTurn();
} else {
// Failed
Spell::dungeonCast(map);
}
}
} // End of namespace Spells
} // End of namespace Ultima1
} // End of namespace Ultima