/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/ultima1/spells/ladder_up.h" #include "ultima/ultima1/game.h" #include "ultima/ultima1/core/resources.h" #include "ultima/ultima1/maps/map_tile.h" namespace Ultima { namespace Ultima1 { namespace Spells { LadderUp::LadderUp(Ultima1Game *game, Character *c) : Spell(game, c, SPELL_LADDER_UP) { } void LadderUp::dungeonCast(Maps::MapDungeon *map) { Point pt = map->getPosition(); Maps::U1MapTile tile; map->getTileAt(pt, &tile); if (!tile._isBeams && ((pt.x & 1) || (pt.y & 1))) { map->setTileAt(pt, Maps::DTILE_LADDER_UP); addInfoMsg(_game->_res->LADDER_CREATED); _game->endOfTurn(); } else { // Failed Spell::dungeonCast(map); } } } // End of namespace Spells } // End of namespace Ultima1 } // End of namespace Ultima