127 lines
2.9 KiB
C++
127 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA_ULTIMA1_MAPS_MAP_BASE_H
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#define ULTIMA_ULTIMA1_MAPS_MAP_BASE_H
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#include "ultima/shared/maps/map_base.h"
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namespace Ultima {
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namespace Ultima1 {
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class Ultima1Game;
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namespace Maps {
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class Ultima1Map;
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/**
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* Intermediate base class for Ultima 1 maps
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*/
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class MapBase : public Shared::Maps::MapBase {
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private:
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/**
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* Default unknown/question mark display
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*/
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void unknownAction();
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protected:
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Ultima1Game *_game;
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public:
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/**
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* Constructor
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*/
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MapBase(Ultima1Game *game, Ultima1Map *map);
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/**
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* Destructor
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*/
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~MapBase() override {}
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/**
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* Gets a tile at a given position
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*/
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void getTileAt(const Point &pt, Shared::Maps::MapTile *tile, bool includePlayer = true) override;
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/**
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* Instantiates a widget type by name
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*/
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Shared::Maps::MapWidget *createWidget(const Common::String &name) override;
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/**
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* Default implementation for actions
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*/
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#define DEFAULT_ACTION(NAME) virtual void NAME() { unknownAction(); }
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DEFAULT_ACTION(drop)
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DEFAULT_ACTION(enter)
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DEFAULT_ACTION(get)
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DEFAULT_ACTION(hyperjump)
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DEFAULT_ACTION(inform)
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DEFAULT_ACTION(climb)
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DEFAULT_ACTION(open)
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DEFAULT_ACTION(steal)
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DEFAULT_ACTION(talk)
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DEFAULT_ACTION(unlock)
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DEFAULT_ACTION(view)
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DEFAULT_ACTION(disembark)
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/**
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* Perform an attack
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*/
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virtual void attack(int direction, int effectId);
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/**
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* Perform an attack in a direction
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* @param direction Direction
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* @param effectId Sound effect to play
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* @param maxDistance Maximum distance in the given direction
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* @param amount Damage amount
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* @param agility Agility threshold
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* @param widgetNa
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*/
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virtual void attack(int direction, int effectId, uint maxDistance, uint amount, uint agility, const Common::String &hitWidget) = 0;
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/**
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* Board a transport
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*/
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virtual void board();
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/**
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* Cast a spell
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*/
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virtual void cast();
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/**
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* Cast a specific spell
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*/
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void castSpell(uint spell) override;
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/**
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* Handles dropping an amount of coins
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*/
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virtual void dropCoins(uint coins) {}
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};
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} // End of namespace Maps
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} // End of namespace Ultima1
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} // End of namespace Ultima
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#endif
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