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scummvm-cursorfix/engines/ultima/ultima1/actions/attack.h
2026-02-02 04:50:13 +01:00

103 lines
2.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA_ULTIMA1_ACTIONS_ATTACK_H
#define ULTIMA_ULTIMA1_ACTIONS_ATTACK_H
#include "ultima/ultima1/actions/action.h"
#include "ultima/shared/maps/map_widget.h"
#include "ultima/shared/engine/messages.h"
namespace Ultima {
namespace Ultima1 {
namespace Actions {
using Shared::CCharacterInputMsg;
using Shared::CAttackMsg;
using Shared::CFireMsg;
/**
* Common base class for attack and fire actions
*/
class AttackFire : public Action {
DECLARE_MESSAGE_MAP;
bool CharacterInputMsg(CCharacterInputMsg *msg);
protected:
/**
* Do the attack in a given direction
*/
virtual void doAttack(Shared::Maps::Direction dir) = 0;
public:
CLASSDEF;
/**
* Constructor
*/
AttackFire(TreeItem *parent) : Action(parent) {}
};
/**
* Attack action
*/
class Attack : public AttackFire {
DECLARE_MESSAGE_MAP;
bool AttackMsg(CAttackMsg *msg);
protected:
/**
* Do the attack in a given direction
*/
void doAttack(Shared::Maps::Direction dir) override;
public:
CLASSDEF;
/**
* Constructor
*/
Attack(TreeItem *parent) : AttackFire(parent) {}
};
/**
* Fire action
*/
class Fire : public AttackFire {
DECLARE_MESSAGE_MAP;
bool FireMsg(CFireMsg *msg);
protected:
/**
* Do the attack in a given direction
*/
void doAttack(Shared::Maps::Direction dir) override;
public:
CLASSDEF;
/**
* Constructor
*/
Fire(TreeItem *parent) : AttackFire(parent) {}
};
} // End of namespace Actions
} // End of namespace Ultima1
} // End of namespace Ultima
#endif