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scummvm-cursorfix/engines/ultima/ultima0/views/world_map.h
2026-02-02 04:50:13 +01:00

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1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA0_VIEWS_WORLD_MAP_H
#define ULTIMA0_VIEWS_WORLD_MAP_H
#include "ultima/ultima0/views/view.h"
#include "ultima/ultima0/views/status.h"
namespace Ultima {
namespace Ultima0 {
namespace Views {
class WorldMap : public View {
private:
OverworldStatus _status = OverworldStatus(this);
void move(int xi, int yi);
void enter();
void endOfTurn();
void showMessage(const Common::String &msg) {
_status.send(GameMessage("MSG", msg));
}
public:
WorldMap();
~WorldMap() override {}
bool msgFocus(const FocusMessage &msg) override;
bool msgUnfocus(const UnfocusMessage &msg) override;
void draw() override;
bool msgAction(const ActionMessage &msg) override;
bool msgKeypress(const KeypressMessage &msg) override;
void timeout() override;
};
} // namespace Views
} // namespace Ultima0
} // namespace Ultima
#endif