/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA0_VIEWS_WORLD_MAP_H #define ULTIMA0_VIEWS_WORLD_MAP_H #include "ultima/ultima0/views/view.h" #include "ultima/ultima0/views/status.h" namespace Ultima { namespace Ultima0 { namespace Views { class WorldMap : public View { private: OverworldStatus _status = OverworldStatus(this); void move(int xi, int yi); void enter(); void endOfTurn(); void showMessage(const Common::String &msg) { _status.send(GameMessage("MSG", msg)); } public: WorldMap(); ~WorldMap() override {} bool msgFocus(const FocusMessage &msg) override; bool msgUnfocus(const UnfocusMessage &msg) override; void draw() override; bool msgAction(const ActionMessage &msg) override; bool msgKeypress(const KeypressMessage &msg) override; void timeout() override; }; } // namespace Views } // namespace Ultima0 } // namespace Ultima #endif