98 lines
2.6 KiB
C++
98 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima0/views/town.h"
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#include "ultima/ultima0/ultima0.h"
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namespace Ultima {
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namespace Ultima0 {
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namespace Views {
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static const char *WELCOME = "Welcome to the Adventure Shop";
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static const char *THANK_YOU = "Thank you m'lord";
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//static const char *DONT_HAVE_THAT = "I'm Sorry We Don't have that.";
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static const char *NOT_ENOUGH = "M'Lord thou can not afford that item.";
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static const char *MAGES_CANT_USE = "I'm sorry, Mages can't use that.";
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static const char *BYE = "Bye";
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Town::Town() : Info("Town") {
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}
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bool Town::msgFocus(const FocusMessage &msg) {
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_message = WELCOME;
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g_engine->playMidi("shop.mid");
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return Info::msgFocus(msg);
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}
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bool Town::msgUnfocus(const UnfocusMessage &msg) {
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g_engine->stopMidi();
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return Info::msgUnfocus(msg);
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}
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void Town::draw() {
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Info::draw();
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// General message
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auto s = getSurface();
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s.writeString(Common::Point(1, 12), _message.empty() ? THANK_YOU : _message);
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s.writeString(Common::Point(1, 13), "Which item shallt thou buy");
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_message.clear();
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}
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void Town::selectObject(int item) {
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auto &player = g_engine->_player;
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const auto &obj = OBJECT_INFO[item];
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// Some things mages can't use
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if (player._class == 'M') {
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if (item == OB_BOW || item == OB_RAPIER) {
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_message = MAGES_CANT_USE;
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redraw();
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return;
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}
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}
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if (obj._cost > player._attr[AT_GOLD]) {
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_message = NOT_ENOUGH;
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} else {
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player._attr[AT_GOLD] -= obj._cost; // Lose the money
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player._object[item] = MIN<int>(player._object[item] + (item == OB_FOOD ? 10 : 1), 999);
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_message = THANK_YOU;
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}
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redraw();
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}
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void Town::leave() {
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_message = BYE;
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delaySeconds(1);
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redraw();
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}
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void Town::timeout() {
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replaceView("WorldMap");
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}
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} // namespace Views
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} // namespace Ultima0
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} // namespace Ultima
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