73 lines
2.6 KiB
C++
73 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/shared/gfx/visual_surface.h"
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#include "ultima/shared/early/ultima_early.h"
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#include "ultima/shared/early/game.h"
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#include "ultima/shared/gfx/font.h"
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namespace Ultima {
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namespace Shared {
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namespace Gfx {
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VisualSurface::VisualSurface(const Graphics::ManagedSurface &src, const Rect &bounds, GameBase *game) :
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_bounds(bounds), _textColor(255), _bgColor(0) {
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copyFrom(src);
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Shared::Game *sharedGame = dynamic_cast<Shared::Game *>(game);
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if (sharedGame) {
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_textColor = sharedGame->_textColor;
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_bgColor = sharedGame->_bgColor;
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}
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}
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void VisualSurface::drawPoint(const Point &pt, byte color) {
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fillRect(Rect(pt.x, pt.y, pt.x + 1, pt.y + 1), color);
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}
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void VisualSurface::writeString(const Common::String &msg, const Point &pt, int color, int bgColor) {
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_textPos = pt;
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writeString(msg, color == -1 ? _textColor : color, bgColor == -1 ? _bgColor : bgColor);
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}
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void VisualSurface::writeString(const Common::String &msg, int color, int bgColor) {
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Gfx::Font *font = g_vm->_game->getFont();
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font->writeString(*this, msg, _textPos, color == -1 ? _textColor : color, bgColor == -1 ? _bgColor : bgColor);
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}
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void VisualSurface::writeChar(unsigned char c, const Point &pt, int color, int bgColor) {
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_textPos = pt;
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writeChar(c, color == -1 ? _textColor : color, bgColor == -1 ? _bgColor : bgColor);
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}
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void VisualSurface::writeChar(unsigned char c, int color, int bgColor) {
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Gfx::Font *font = g_vm->_game->getFont();
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font->writeChar(*this, c, _textPos, color == -1 ? _textColor : color, bgColor == -1 ? _bgColor : bgColor);
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}
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size_t VisualSurface::fontHeight() {
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Gfx::Font *font = g_vm->_game->getFont();
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return font->lineHeight();
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}
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} // End of namespace Gfx
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} // End of namespace Shared
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} // End of namespace Ultima
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