/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/shared/gfx/visual_surface.h" #include "ultima/shared/early/ultima_early.h" #include "ultima/shared/early/game.h" #include "ultima/shared/gfx/font.h" namespace Ultima { namespace Shared { namespace Gfx { VisualSurface::VisualSurface(const Graphics::ManagedSurface &src, const Rect &bounds, GameBase *game) : _bounds(bounds), _textColor(255), _bgColor(0) { copyFrom(src); Shared::Game *sharedGame = dynamic_cast(game); if (sharedGame) { _textColor = sharedGame->_textColor; _bgColor = sharedGame->_bgColor; } } void VisualSurface::drawPoint(const Point &pt, byte color) { fillRect(Rect(pt.x, pt.y, pt.x + 1, pt.y + 1), color); } void VisualSurface::writeString(const Common::String &msg, const Point &pt, int color, int bgColor) { _textPos = pt; writeString(msg, color == -1 ? _textColor : color, bgColor == -1 ? _bgColor : bgColor); } void VisualSurface::writeString(const Common::String &msg, int color, int bgColor) { Gfx::Font *font = g_vm->_game->getFont(); font->writeString(*this, msg, _textPos, color == -1 ? _textColor : color, bgColor == -1 ? _bgColor : bgColor); } void VisualSurface::writeChar(unsigned char c, const Point &pt, int color, int bgColor) { _textPos = pt; writeChar(c, color == -1 ? _textColor : color, bgColor == -1 ? _bgColor : bgColor); } void VisualSurface::writeChar(unsigned char c, int color, int bgColor) { Gfx::Font *font = g_vm->_game->getFont(); font->writeChar(*this, c, _textPos, color == -1 ? _textColor : color, bgColor == -1 ? _bgColor : bgColor); } size_t VisualSurface::fontHeight() { Gfx::Font *font = g_vm->_game->getFont(); return font->lineHeight(); } } // End of namespace Gfx } // End of namespace Shared } // End of namespace Ultima