97 lines
2.9 KiB
C++
97 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "ultima/shared/gfx/text_input.h"
|
|
#include "ultima/shared/gfx/text_cursor.h"
|
|
#include "ultima/shared/early/game_base.h"
|
|
#include "ultima/shared/engine/messages.h"
|
|
|
|
namespace Ultima {
|
|
namespace Shared {
|
|
namespace Gfx {
|
|
|
|
BEGIN_MESSAGE_MAP(TextInput, Popup)
|
|
ON_MESSAGE(KeypressMsg)
|
|
END_MESSAGE_MAP()
|
|
|
|
void TextInput::show(const Point &pt, bool isNumeric, size_t maxCharacters, byte color, TreeItem *respondTo) {
|
|
Popup::show(respondTo);
|
|
_isNumeric = isNumeric;
|
|
_maxCharacters = maxCharacters;
|
|
_color = color;
|
|
_bounds = Rect(pt.x, pt.y, pt.x + 8 * (maxCharacters + 1), pt.y + 8);
|
|
_text = "";
|
|
|
|
_game->_textCursor->setPosition(Point(_bounds.left, _bounds.top));
|
|
_game->_textCursor->setVisible(true);
|
|
}
|
|
|
|
void TextInput::draw() {
|
|
Popup::draw();
|
|
|
|
VisualSurface s = getSurface();
|
|
|
|
// Ensure the cursor is at the right position
|
|
_game->_textCursor->setPosition(Point(_bounds.left + _text.size() * 8, _bounds.top));
|
|
|
|
// Display the text
|
|
Common::String text = _text;
|
|
while (text.size() < _maxCharacters)
|
|
text += ' ';
|
|
s.writeString(text, TextPoint(0, 0), _color);
|
|
}
|
|
|
|
bool TextInput::KeypressMsg(CKeypressMsg *msg) {
|
|
uint16 c = msg->_keyState.ascii;
|
|
//TreeItem *respondTo = _respondTo;
|
|
|
|
if (c >= ' ' && c <= 0x7f) {
|
|
// Printable character
|
|
if (_text.size() < _maxCharacters && (!_isNumeric || (c >= '0' && c <= '9'))) {
|
|
_text += msg->_keyState.ascii;
|
|
setDirty();
|
|
}
|
|
} else if (msg->_keyState.keycode == Common::KEYCODE_BACKSPACE || msg->_keyState.keycode == Common::KEYCODE_LEFT) {
|
|
if (!_text.empty()) {
|
|
_text.deleteLastChar();
|
|
setDirty();
|
|
}
|
|
} else if (msg->_keyState.keycode == Common::KEYCODE_RETURN || msg->_keyState.keycode == Common::KEYCODE_KP_ENTER) {
|
|
_game->_textCursor->setVisible(false);
|
|
hide();
|
|
|
|
CTextInputMsg inputMsg(_text, false);
|
|
inputMsg.execute(_respondTo);
|
|
} else if (msg->_keyState.keycode == Common::KEYCODE_ESCAPE) {
|
|
_game->_textCursor->setVisible(false);
|
|
hide();
|
|
|
|
CTextInputMsg inputMsg("", true);
|
|
inputMsg.execute(_respondTo);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
} // End of namespace Gfx
|
|
} // End of namespace Shared
|
|
} // End of namespace Ultima
|