130 lines
2.5 KiB
C++
130 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA_SHARED_EARLY_GAME_H
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#define ULTIMA_SHARED_EARLY_GAME_H
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#include "ultima/shared/early/game_base.h"
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#include "ultima/shared/core/party.h"
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namespace Ultima {
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namespace Shared {
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class GameView;
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class GameState;
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class FontResources;
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namespace Maps {
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class Map;
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}
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/**
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* More specialized base class for earlier Ultima games
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*/
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class Game : public GameBase {
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DECLARE_MESSAGE_MAP;
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bool EndOfTurnMsg(CEndOfTurnMsg *msg);
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protected:
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GameView *_gameView;
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FontResources *_fontResources;
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protected:
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/**
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* Sets up EGA palette
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*/
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void setEGAPalette();
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/**
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* Loads the Ultima 6 palette
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*/
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void loadU6Palette();
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public:
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byte _edgeColor;
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byte _borderColor;
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byte _highlightColor;
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byte _textColor;
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byte _color1;
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byte _bgColor;
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byte _whiteColor;
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/**
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* Player party. In the earlier Ultima games, this is a single character
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*/
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Party *_party;
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/**
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* Pointer to the map manager for the game
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*/
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Maps::Map *_map;
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/**
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* Stores the base random seed used for generating deterministic dungeon levels
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*/
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uint32 _randomSeed;
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public:
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CLASSDEF;
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/**
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* Constructor
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*/
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Game();
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/**
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* Destructor
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*/
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~Game() override;
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/**
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* Play a sound effect
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*/
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void playFX(uint effectId);
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/**
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* Sets an EGA palette based on a 16-byte EGA RGB indexes
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*/
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void setEGAPalette(const byte *palette);
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/**
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* Sets up a CGA palette
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*/
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void setCGAPalette();
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/**
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* Returns the map
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*/
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Maps::Map *getMap() const override { return _map; }
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/**
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* Handles loading and saving games
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*/
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void synchronize(Common::Serializer &s) override;
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/**
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* Signal an end of turn
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*/
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void endOfTurn();
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};
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} // End of namespace Shared
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} // End of namespace Ultima
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#endif
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