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scummvm-cursorfix/engines/ultima/nuvie/views/sign_view_gump.cpp
2026-02-02 04:50:13 +01:00

132 lines
3.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/nuvie/core/nuvie_defs.h"
#include "ultima/nuvie/misc/u6_misc.h"
#include "ultima/nuvie/core/events.h"
#include "ultima/nuvie/gui/gui.h"
#include "ultima/nuvie/fonts/bmp_font.h"
#include "ultima/nuvie/views/view_manager.h"
#include "ultima/nuvie/views/sign_view_gump.h"
namespace Ultima {
namespace Nuvie {
static const int SIGN_BG_W = 246;
static const int SIGN_BG_H = 101;
SignViewGump::SignViewGump(const Configuration *cfg) : DraggableView(cfg), sign_text(nullptr) {
font = new BMPFont();
Common::Path datadir = GUI::get_gui()->get_data_dir();
Common::Path imagefile;
Common::Path path;
build_path(datadir, "images", path);
datadir = path;
build_path(datadir, "gumps", path);
datadir = path;
build_path(datadir, "sign", path);
datadir = path;
build_path(datadir, "sign_font", imagefile);
((BMPFont *)font)->init(imagefile, true);
}
SignViewGump::~SignViewGump() {
if (font)
delete font;
if (sign_text) {
free(sign_text);
}
}
bool SignViewGump::init(Screen *tmp_screen, void *view_manager, Font *f, Party *p, TileManager *tm, ObjManager *om, const char *text_string, uint16 length) {
uint16 x_off = Game::get_game()->get_game_x_offset();
uint16 y_off = Game::get_game()->get_game_y_offset();
x_off += (Game::get_game()->get_game_width() - SIGN_BG_W) / 2;
y_off += (Game::get_game()->get_game_height() - SIGN_BG_H) / 2;
View::init(x_off, y_off, f, p, tm, om);
SetRect(area.left, area.top, SIGN_BG_W, SIGN_BG_H);
Common::Path datadir = GUI::get_gui()->get_data_dir();
Common::Path imagefile;
Common::Path path;
build_path(datadir, "images", path);
datadir = path;
build_path(datadir, "gumps", path);
datadir = path;
build_path(datadir, "sign", path);
datadir = path;
build_path(datadir, "sign_bg.bmp", imagefile);
bg_image = SDL_LoadBMP(imagefile);
set_bg_color_key(0, 0x70, 0xfc);
sign_text = (char *)malloc(length + 1);
memcpy(sign_text, text_string, length);
sign_text[length] = '\0';
return true;
}
void SignViewGump::Display(bool full_redraw) {
Common::Rect dst;
dst = area;
SDL_BlitSurface(bg_image, nullptr, surface, &dst);
DisplayChildren(full_redraw);
//font->textOut(screen->get_sdl_surface(), area.left + 29, area.top + 6, "This is a test sign");
font->drawString(screen, sign_text, strlen(sign_text), area.left + (area.width() - font->getStringWidth(sign_text)) / 2, area.top + (area.height() - 19) / 2, 0, 0);
update_display = false;
screen->update(area.left, area.top, area.width(), area.height());
return;
}
GUI_status SignViewGump::MouseDown(int x, int y, Events::MouseButton button) {
Game::get_game()->get_view_manager()->close_gump(this);
return GUI_YUM;
}
GUI_status SignViewGump::KeyDown(const Common::KeyState &key) {
Game::get_game()->get_view_manager()->close_gump(this);
return GUI_YUM;
}
GUI_status SignViewGump::callback(uint16 msg, GUI_CallBack *caller, void *data) {
Game::get_game()->get_view_manager()->close_gump(this);
return GUI_YUM;
}
} // End of namespace Nuvie
} // End of namespace Ultima