/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/nuvie/core/nuvie_defs.h" #include "ultima/nuvie/misc/u6_misc.h" #include "ultima/nuvie/core/events.h" #include "ultima/nuvie/gui/gui.h" #include "ultima/nuvie/fonts/bmp_font.h" #include "ultima/nuvie/views/view_manager.h" #include "ultima/nuvie/views/sign_view_gump.h" namespace Ultima { namespace Nuvie { static const int SIGN_BG_W = 246; static const int SIGN_BG_H = 101; SignViewGump::SignViewGump(const Configuration *cfg) : DraggableView(cfg), sign_text(nullptr) { font = new BMPFont(); Common::Path datadir = GUI::get_gui()->get_data_dir(); Common::Path imagefile; Common::Path path; build_path(datadir, "images", path); datadir = path; build_path(datadir, "gumps", path); datadir = path; build_path(datadir, "sign", path); datadir = path; build_path(datadir, "sign_font", imagefile); ((BMPFont *)font)->init(imagefile, true); } SignViewGump::~SignViewGump() { if (font) delete font; if (sign_text) { free(sign_text); } } bool SignViewGump::init(Screen *tmp_screen, void *view_manager, Font *f, Party *p, TileManager *tm, ObjManager *om, const char *text_string, uint16 length) { uint16 x_off = Game::get_game()->get_game_x_offset(); uint16 y_off = Game::get_game()->get_game_y_offset(); x_off += (Game::get_game()->get_game_width() - SIGN_BG_W) / 2; y_off += (Game::get_game()->get_game_height() - SIGN_BG_H) / 2; View::init(x_off, y_off, f, p, tm, om); SetRect(area.left, area.top, SIGN_BG_W, SIGN_BG_H); Common::Path datadir = GUI::get_gui()->get_data_dir(); Common::Path imagefile; Common::Path path; build_path(datadir, "images", path); datadir = path; build_path(datadir, "gumps", path); datadir = path; build_path(datadir, "sign", path); datadir = path; build_path(datadir, "sign_bg.bmp", imagefile); bg_image = SDL_LoadBMP(imagefile); set_bg_color_key(0, 0x70, 0xfc); sign_text = (char *)malloc(length + 1); memcpy(sign_text, text_string, length); sign_text[length] = '\0'; return true; } void SignViewGump::Display(bool full_redraw) { Common::Rect dst; dst = area; SDL_BlitSurface(bg_image, nullptr, surface, &dst); DisplayChildren(full_redraw); //font->textOut(screen->get_sdl_surface(), area.left + 29, area.top + 6, "This is a test sign"); font->drawString(screen, sign_text, strlen(sign_text), area.left + (area.width() - font->getStringWidth(sign_text)) / 2, area.top + (area.height() - 19) / 2, 0, 0); update_display = false; screen->update(area.left, area.top, area.width(), area.height()); return; } GUI_status SignViewGump::MouseDown(int x, int y, Events::MouseButton button) { Game::get_game()->get_view_manager()->close_gump(this); return GUI_YUM; } GUI_status SignViewGump::KeyDown(const Common::KeyState &key) { Game::get_game()->get_view_manager()->close_gump(this); return GUI_YUM; } GUI_status SignViewGump::callback(uint16 msg, GUI_CallBack *caller, void *data) { Game::get_game()->get_view_manager()->close_gump(this); return GUI_YUM; } } // End of namespace Nuvie } // End of namespace Ultima