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scummvm-cursorfix/engines/ultima/nuvie/views/party_view.h
2026-02-02 04:50:13 +01:00

88 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NUVIE_VIEWS_PARTY_VIEW_H
#define NUVIE_VIEWS_PARTY_VIEW_H
#include "ultima/nuvie/views/view.h"
namespace Ultima {
namespace Nuvie {
class Configuration;
class TileManager;
class ObjManager;
class Screen;
class Font;
class Party;
class Player;
class Actor;
class SunMoonStripWidget;
class PartyView : public View {
Player *player;
void *view_manager;
uint16 row_offset; // first party member displayed
SunMoonStripWidget *sun_moon_widget;
public:
PartyView(const Configuration *cfg);
~PartyView() override;
bool init(void *vm, uint16 x, uint16 y, Font *f, Party *p, Player *pl, TileManager *tm, ObjManager *om);
GUI_status MouseUp(int x, int y, Events::MouseButton button) override;
GUI_status MouseDown(int x, int y, Events::MouseButton button) override {
return GUI_YUM;
}
GUI_status MouseWheel(sint32 x, sint32 y) override;
bool drag_accept_drop(int x, int y, int message, void *data) override;
void drag_perform_drop(int x, int y, int message, void *data) override;
void Display(bool full_redraw) override;
void update() {
update_display = true;
}
void display_sun_moon_strip();
void set_party_view_targeting(bool val) {
party_view_targeting = val;
}
protected:
void display_surface_strip();
void display_dungeon_strip();
void display_arrows();
void display_sun_moon(Tile *tile, uint8 pos);
void display_sun(uint8 hour, uint8 minute, bool eclipse);
void display_moons(uint8 day, uint8 hour, uint8 minute = 0);
bool up_arrow();
bool down_arrow();
bool party_view_targeting;
Actor *get_actor(int x, int y);
};
} // End of namespace Nuvie
} // End of namespace Ultima
#endif