/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NUVIE_VIEWS_PARTY_VIEW_H #define NUVIE_VIEWS_PARTY_VIEW_H #include "ultima/nuvie/views/view.h" namespace Ultima { namespace Nuvie { class Configuration; class TileManager; class ObjManager; class Screen; class Font; class Party; class Player; class Actor; class SunMoonStripWidget; class PartyView : public View { Player *player; void *view_manager; uint16 row_offset; // first party member displayed SunMoonStripWidget *sun_moon_widget; public: PartyView(const Configuration *cfg); ~PartyView() override; bool init(void *vm, uint16 x, uint16 y, Font *f, Party *p, Player *pl, TileManager *tm, ObjManager *om); GUI_status MouseUp(int x, int y, Events::MouseButton button) override; GUI_status MouseDown(int x, int y, Events::MouseButton button) override { return GUI_YUM; } GUI_status MouseWheel(sint32 x, sint32 y) override; bool drag_accept_drop(int x, int y, int message, void *data) override; void drag_perform_drop(int x, int y, int message, void *data) override; void Display(bool full_redraw) override; void update() { update_display = true; } void display_sun_moon_strip(); void set_party_view_targeting(bool val) { party_view_targeting = val; } protected: void display_surface_strip(); void display_dungeon_strip(); void display_arrows(); void display_sun_moon(Tile *tile, uint8 pos); void display_sun(uint8 hour, uint8 minute, bool eclipse); void display_moons(uint8 day, uint8 hour, uint8 minute = 0); bool up_arrow(); bool down_arrow(); bool party_view_targeting; Actor *get_actor(int x, int y); }; } // End of namespace Nuvie } // End of namespace Ultima #endif