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scummvm-cursorfix/engines/ultima/nuvie/views/doll_widget.h
2026-02-02 04:50:13 +01:00

102 lines
3.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NUVIE_VIEWS_DOLL_WIDGET_H
#define NUVIE_VIEWS_DOLL_WIDGET_H
#include "ultima/nuvie/gui/widgets/gui_widget.h"
#include "ultima/nuvie/core/tile_manager.h"
#include "ultima/nuvie/core/obj_manager.h"
#include "ultima/nuvie/views/inventory_message.h"
namespace Ultima {
namespace Nuvie {
class Configuration;
class Actor;
class U6Shape;
class DollWidget : public GUI_Widget {
const Configuration *config;
TileManager *tile_manager;
ObjManager *obj_manager;
Actor *actor;
bool use_new_dolls, old_use_new_dolls;
Obj *selected_obj, *unready_obj;
uint8 bg_color;
bool is_in_portrait_view;
bool need_to_free_tiles;
Tile *empty_tile, *blocked_tile;
U6Shape *md_doll_shp;
Graphics::ManagedSurface *actor_doll, *doll_bg;
public:
DollWidget(const Configuration *cfg, GUI_CallBack *callback = nullptr);
~DollWidget() override;
bool init(Actor *a, uint16 x, uint16 y, TileManager *tm, ObjManager *om, bool in_portrat_view = false);
void free_doll_shapes();
void setColorKey(Graphics::ManagedSurface *image);
void set_actor(Actor *a);
void Display(bool full_redraw) override;
GUI_status MouseDown(int x, int y, Events::MouseButton button) override;
GUI_status MouseUp(int x, int y, Events::MouseButton button) override;
GUI_status MouseMotion(int x, int y, uint8 state) override;
GUI_status MouseDouble(int x, int y, Events::MouseButton button) override;
GUI_status MouseClick(int x, int y, Events::MouseButton button) override;
GUI_status MouseDelayed(int x, int y, Events::MouseButton button) override;
void drag_drop_success(int x, int y, int message, void *data) override;
void drag_drop_failed(int x, int y, int message, void *data) override;
bool drag_accept_drop(int x, int y, int message, void *data) override;
void drag_perform_drop(int x, int y, int message, void *data) override;
void drag_draw(int x, int y, int message, void *data) override;
const Common::Rect *get_item_hit_rect(uint8 location) const;
protected:
GUI_CallBack *callback_object; // object-selected callback
void display_doll();
void display_old_doll();
void display_new_doll();
void display_readied_object(uint8 location, uint16 x, uint16 y, Actor *actor, Tile *emptyTile);
private:
Common::Rect item_hit_rects[8];
void load_md_doll_shp();
};
} // End of namespace Nuvie
} // End of namespace Ultima
#endif