/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NUVIE_VIEWS_DOLL_WIDGET_H #define NUVIE_VIEWS_DOLL_WIDGET_H #include "ultima/nuvie/gui/widgets/gui_widget.h" #include "ultima/nuvie/core/tile_manager.h" #include "ultima/nuvie/core/obj_manager.h" #include "ultima/nuvie/views/inventory_message.h" namespace Ultima { namespace Nuvie { class Configuration; class Actor; class U6Shape; class DollWidget : public GUI_Widget { const Configuration *config; TileManager *tile_manager; ObjManager *obj_manager; Actor *actor; bool use_new_dolls, old_use_new_dolls; Obj *selected_obj, *unready_obj; uint8 bg_color; bool is_in_portrait_view; bool need_to_free_tiles; Tile *empty_tile, *blocked_tile; U6Shape *md_doll_shp; Graphics::ManagedSurface *actor_doll, *doll_bg; public: DollWidget(const Configuration *cfg, GUI_CallBack *callback = nullptr); ~DollWidget() override; bool init(Actor *a, uint16 x, uint16 y, TileManager *tm, ObjManager *om, bool in_portrat_view = false); void free_doll_shapes(); void setColorKey(Graphics::ManagedSurface *image); void set_actor(Actor *a); void Display(bool full_redraw) override; GUI_status MouseDown(int x, int y, Events::MouseButton button) override; GUI_status MouseUp(int x, int y, Events::MouseButton button) override; GUI_status MouseMotion(int x, int y, uint8 state) override; GUI_status MouseDouble(int x, int y, Events::MouseButton button) override; GUI_status MouseClick(int x, int y, Events::MouseButton button) override; GUI_status MouseDelayed(int x, int y, Events::MouseButton button) override; void drag_drop_success(int x, int y, int message, void *data) override; void drag_drop_failed(int x, int y, int message, void *data) override; bool drag_accept_drop(int x, int y, int message, void *data) override; void drag_perform_drop(int x, int y, int message, void *data) override; void drag_draw(int x, int y, int message, void *data) override; const Common::Rect *get_item_hit_rect(uint8 location) const; protected: GUI_CallBack *callback_object; // object-selected callback void display_doll(); void display_old_doll(); void display_new_doll(); void display_readied_object(uint8 location, uint16 x, uint16 y, Actor *actor, Tile *emptyTile); private: Common::Rect item_hit_rects[8]; void load_md_doll_shp(); }; } // End of namespace Nuvie } // End of namespace Ultima #endif