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scummvm-cursorfix/engines/ultima/nuvie/menus/gameplay_dialog.cpp
2026-02-02 04:50:13 +01:00

297 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/nuvie/core/nuvie_defs.h"
#include "ultima/nuvie/gui/gui.h"
#include "ultima/nuvie/gui/gui_types.h"
#include "ultima/nuvie/gui/gui_button.h"
#include "ultima/nuvie/gui/gui_text.h"
#include "ultima/nuvie/gui/gui_text_toggle_button.h"
#include "ultima/nuvie/gui/gui_callback.h"
#include "ultima/nuvie/gui/gui_area.h"
#include "ultima/nuvie/gui/gui_dialog.h"
#include "ultima/nuvie/menus/gameplay_dialog.h"
#include "ultima/nuvie/core/party.h"
#include "ultima/nuvie/script/script.h"
#include "ultima/nuvie/misc/u6_misc.h"
#include "ultima/nuvie/core/converse.h"
#include "ultima/nuvie/gui/widgets/converse_gump.h"
#include "ultima/nuvie/conf/configuration.h"
#include "ultima/nuvie/gui/widgets/background.h"
#include "ultima/nuvie/keybinding/keys.h"
namespace Ultima {
namespace Nuvie {
static const int GD_WIDTH = 274;
static const int GD_HEIGHT = 179;
GameplayDialog::GameplayDialog(GUI_CallBack *callback)
: GUI_Dialog(Game::get_game()->get_game_x_offset() + (Game::get_game()->get_game_width() - GD_WIDTH) / 2,
Game::get_game()->get_game_y_offset() + (Game::get_game()->get_game_height() - GD_HEIGHT) / 2,
GD_WIDTH, GD_HEIGHT, 244, 216, 131, GUI_DIALOG_UNMOVABLE), callback_object(callback) {
init();
grab_focus();
}
int get_selected_game_index(const Std::string configvalue) {
if (string_i_compare(configvalue, "menuselect")) {
return 0;
} else if (string_i_compare(configvalue, "ultima6")) {
return 1;
} else if (string_i_compare(configvalue, "savage")) {
return 2;
} else if (string_i_compare(configvalue, "martian")) {
return 3;
}
return 1; //default to U6
}
bool GameplayDialog::init() {
int height = 12;
int yesno_width = 32;
const int selected_game_width = 120;
int colX[] = { 9, 40, 233 };
int buttonY = 9;
uint8 textY = 11;
uint8 row_h = 13;
b_index_num = -1;
last_index = 0;
GUI_Widget *widget;
GUI *gui = GUI::get_gui();
GUI_Font *font = gui->get_font();
Game *game = Game::get_game();
Configuration *config = Game::get_game()->get_config();
const char *const yesno_text[] = { "no", "yes" };
const char *const formation_text[] = { "standard", "column", "row", "delta" };
const char *const selected_game_text[] = {"Menu Select", "Ultima VI", "Savage Empire", "Martian Dreams"};
const char *const converse_style_text[] = {"Default", "U7 Style", "WOU Style"};
Std::string selected_game;
config->value("config/loadgame", selected_game, "");
bool is_u6 = (game->get_game_type() == NUVIE_GAME_U6);
bool show_stealing, skip_intro, show_console, use_original_cursor, solid_bg;
Std::string key = config_get_game_key(config);
config->value(key + "/skip_intro", skip_intro, false);
config->value("config/general/show_console", show_console, false);
config->value("config/general/enable_cursors", use_original_cursor, false);
// party formation
widget = new GUI_Text(colX[0], textY, 0, 0, 0, "Party formation:", font);
AddWidget(widget);
formation_button = new GUI_TextToggleButton(this, 197, buttonY, 68, height, formation_text, 4, game->get_party()->get_formation(), font, BUTTON_TEXTALIGN_CENTER, this, 0);
AddWidget(formation_button);
button_index[last_index] = formation_button;
if (is_u6) {
// show stealing
widget = new GUI_Text(colX[0], textY += row_h, 0, 0, 0, "Look shows private property:", font);
AddWidget(widget);
config->value("config/ultima6/show_stealing", show_stealing, false);
stealing_button = new GUI_TextToggleButton(this, colX[2], buttonY += row_h, yesno_width, height, yesno_text, 2, show_stealing, font, BUTTON_TEXTALIGN_CENTER, this, 0);
AddWidget(stealing_button);
button_index[last_index += 1] = stealing_button;
} else {
stealing_button = nullptr;
}
if (!Game::get_game()->is_new_style()) {
// Use text gump
widget = new GUI_Text(colX[0], textY += row_h, 0, 0, 0, "Use text gump:", font);
AddWidget(widget);
text_gump_button = new GUI_TextToggleButton(this, colX[2], buttonY += row_h, yesno_width, height, yesno_text, 2, game->is_using_text_gumps(), font, BUTTON_TEXTALIGN_CENTER, this, 0);
AddWidget(text_gump_button);
button_index[last_index += 1] = text_gump_button;
// use converse gump
widget = new GUI_Text(colX[0], textY += row_h, 0, 0, 0, "Converse gump:", font);
AddWidget(widget);
converse_gump_button = new GUI_TextToggleButton(this, 187, buttonY += row_h, 78, height, converse_style_text, 3, get_converse_gump_type_from_config(config), font, BUTTON_TEXTALIGN_CENTER, this, 0);
AddWidget(converse_gump_button);
old_converse_gump_type = game->get_converse_gump_type();
button_index[last_index += 1] = converse_gump_button;
} else {
text_gump_button = nullptr;
converse_gump_button = nullptr;
}
if (!game->is_forcing_solid_converse_bg()) {
// converse solid bg
widget = new GUI_Text(colX[0], textY += row_h, 0, 0, 0, "Converse gump has solid bg:", font);
AddWidget(widget);
config->value(key + "/converse_solid_bg", solid_bg, false); // need to check cfg since converse_gump may be nullptr
converse_solid_bg_button = new GUI_TextToggleButton(this, colX[2], buttonY += row_h, yesno_width, height, yesno_text, 2, solid_bg, font, BUTTON_TEXTALIGN_CENTER, this, 0);
AddWidget(converse_solid_bg_button);
button_index[last_index += 1] = converse_solid_bg_button;
} else
converse_solid_bg_button = nullptr;
// following require restart
widget = new GUI_Text(colX[0], textY += row_h * 2, 0, 0, 0, "The following require a restart:", font);
AddWidget(widget);
// game select
widget = new GUI_Text(colX[1], textY += row_h, 0, 0, 0, "Startup game:", font);
AddWidget(widget);
startup_game_button = new GUI_TextToggleButton(this, 145, buttonY += row_h * 3, selected_game_width, height, selected_game_text, 4, get_selected_game_index(selected_game), font, BUTTON_TEXTALIGN_CENTER, this, 0);
AddWidget(startup_game_button);
button_index[last_index += 1] = startup_game_button;
// skip intro
widget = new GUI_Text(colX[1], textY += row_h, 0, 0, 0, "Skip intro:", font);
AddWidget(widget);
skip_intro_button = new GUI_TextToggleButton(this, colX[2], buttonY += row_h, yesno_width, height, yesno_text, 2, skip_intro, font, BUTTON_TEXTALIGN_CENTER, this, 0);
AddWidget(skip_intro_button);
button_index[last_index += 1] = skip_intro_button;
// show console
widget = new GUI_Text(colX[1], textY += row_h, 0, 0, 0, "Show console:", font);
AddWidget(widget);
show_console_button = new GUI_TextToggleButton(this, colX[2], buttonY += row_h, yesno_width, height, yesno_text, 2, show_console, font, BUTTON_TEXTALIGN_CENTER, this, 0);
AddWidget(show_console_button);
button_index[last_index += 1] = show_console_button;
// original cursor
widget = new GUI_Text(colX[1], textY += row_h, 0, 0, 0, "Use original cursors:", font);
AddWidget(widget);
cursor_button = new GUI_TextToggleButton(this, colX[2], buttonY += row_h, yesno_width, height, yesno_text, 2, use_original_cursor, font, BUTTON_TEXTALIGN_CENTER, this, 0);
AddWidget(cursor_button);
button_index[last_index += 1] = cursor_button;
cancel_button = new GUI_Button(this, 77, GD_HEIGHT - 20, 54, height, "Cancel", font, BUTTON_TEXTALIGN_CENTER, 0, this, 0);
AddWidget(cancel_button);
button_index[last_index += 1] = cancel_button;
save_button = new GUI_Button(this, 158, GD_HEIGHT - 20, 40, height, "Save", font, BUTTON_TEXTALIGN_CENTER, 0, this, 0);
AddWidget(save_button);
button_index[last_index += 1] = save_button;
return true;
}
GameplayDialog::~GameplayDialog() {
}
GUI_status GameplayDialog::close_dialog() {
Delete(); // mark dialog as deleted. it will be freed by the GUI object
callback_object->callback(0, this, this);
return GUI_YUM;
}
GUI_status GameplayDialog::KeyDown(const Common::KeyState &key) {
KeyBinder *keybinder = Game::get_game()->get_keybinder();
ActionType a = keybinder->get_ActionType(key);
switch (keybinder->GetActionKeyType(a)) {
case NORTH_KEY:
case WEST_KEY:
if (b_index_num != -1)
button_index[b_index_num]->set_highlighted(false);
if (b_index_num <= 0)
b_index_num = last_index;
else
b_index_num = b_index_num - 1;
button_index[b_index_num]->set_highlighted(true);
break;
case SOUTH_KEY:
case EAST_KEY:
if (b_index_num != -1)
button_index[b_index_num]->set_highlighted(false);
if (b_index_num == last_index)
b_index_num = 0;
else
b_index_num += 1;
button_index[b_index_num]->set_highlighted(true);
break;
case DO_ACTION_KEY:
if (b_index_num != -1) return button_index[b_index_num]->Activate_button();
break;
case CANCEL_ACTION_KEY:
return close_dialog();
default:
keybinder->handle_always_available_keys(a);
break;
}
return GUI_YUM;
}
const char *get_selected_game_config_string(int selected_index) {
const char *config_strings[] = {"menuselect", "ultima6", "savage", "martian" };
if (selected_index < 0 || selected_index > 3) {
return config_strings[1];
}
return config_strings[selected_index];
}
const char *get_converse_gump_config_string(int selected_index) {
const char *config_strings[] = {"default", "u7style", "wou" };
if (selected_index < 0 || selected_index >= 3) {
return config_strings[0];
}
return config_strings[selected_index];
}
GUI_status GameplayDialog::callback(uint16 msg, GUI_CallBack *caller, void *data) {
if (caller == cancel_button) {
return close_dialog();
} else if (caller == save_button) {
Game *game = Game::get_game();
Configuration *config = game->get_config();
Std::string key = config_get_game_key(config);
game->get_party()->set_formation(formation_button->GetSelection());
config->set("config/general/party_formation", formation_button->GetSelection() ? "yes" : "no");
if (game->get_game_type() == NUVIE_GAME_U6) {
game->get_script()->call_set_g_show_stealing(stealing_button->GetSelection());
config->set("config/ultima6/show_stealing", stealing_button->GetSelection() ? "yes" : "no");
}
if (!Game::get_game()->is_new_style()) {
game->set_using_text_gumps(text_gump_button->GetSelection());
config->set("config/general/use_text_gumps", text_gump_button->GetSelection() ? "yes" : "no");
ConverseGumpType converse_gump_type = static_cast<ConverseGumpType>(converse_gump_button->GetSelection());
if (converse_gump_type != old_converse_gump_type) {
config->set("config/general/converse_gump", get_converse_gump_config_string(converse_gump_type));
game->set_converse_gump_type(converse_gump_type);
}
}
if (converse_solid_bg_button) {
if (game->get_converse_gump())
game->get_converse_gump()->set_solid_bg(converse_solid_bg_button->GetSelection());
config->set(key + "/converse_solid_bg", converse_solid_bg_button->GetSelection() ? "yes" : "no");
}
config->set("config/loadgame", get_selected_game_config_string(startup_game_button->GetSelection()));
config->set(key + "/skip_intro", skip_intro_button->GetSelection() ? "yes" : "no"); // need restart
config->set("config/general/show_console", show_console_button->GetSelection() ? "yes" : "no"); // need restart
config->set("config/general/enable_cursors", cursor_button->GetSelection() ? "yes" : "no"); // need restart
config->write();
close_dialog();
return GUI_YUM;
}
return GUI_PASS;
}
} // End of namespace Nuvie
} // End of namespace Ultima